removed vertex and index buffers, we are only rendering fullscreen
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+12
-4
@@ -1,11 +1,19 @@
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#version 450
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layout(location=0) in vec3 in_position;
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layout(location=1) in vec2 in_uv;
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layout(location=0) out vec2 vert_uv;
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const vec2 positions[6] = vec2[6](
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vec2(-1.0, 1.0),
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vec2( 1.0, 1.0),
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vec2( 1.0,-1.0),
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vec2(-1.0, 1.0),
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vec2( 1.0,-1.0),
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vec2(-1.0,-1.0)
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);
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void main()
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{
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vert_uv = in_uv;
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gl_Position = vec4(in_position, 1.0);
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vert_uv = positions[gl_VertexIndex];
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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}
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