working 3d textures

This commit is contained in:
Piotrek
2021-04-18 12:00:28 +02:00
parent 4f24394273
commit 20ac933cc3
6 changed files with 42 additions and 24 deletions
+13 -6
View File
@@ -12,8 +12,9 @@ layout(set=0, binding=0) uniform Uniforms
vec3 cam_pos;
};
layout(set = 1, binding = 0) uniform texture3D node_tex;
layout(set = 1, binding = 1) uniform sampler node_sampl;
//layout(set = 1, binding = 0) uniform texture3D node_tex;
//layout(set = 1, binding = 1) uniform usampler3D node_sampl;
layout(set=1,binding=0) uniform usampler3D diffuseTex;
// Defines
#define PI 3.141592
@@ -27,9 +28,15 @@ layout(set = 1, binding = 1) uniform sampler node_sampl;
void main()
{
// Test
uint node = texelFetch(diffuseTex, ivec3(0, 0, 0), 0).r;
if(node == 4294967295) out_color = vec4(0.0, 0.5, 1.0, 1.0);
else out_color = vec4(1.0, 0.1, 0.0, 1.0);
// Calculate ray direction
vec3 view_dir = (proj_matrix_inv * vec4(vert_uv, 0, 1)).xyz;
vec3 ray_dir = normalize(view_matrix * vec4(view_dir,0)).xyz;
// Calculate color
out_color = vec4(raymarch(cam_pos, ray_dir), 1);
// vec3 view_dir = (proj_matrix_inv * vec4(vert_uv, 0, 1)).xyz;
// vec3 ray_dir = normalize(view_matrix * vec4(view_dir,0)).xyz;
// // Calculate color
// out_color = vec4(raymarch(cam_pos, ray_dir), 1);
}