Changed project name (placeholder), some renames

This commit is contained in:
Piotrek
2021-05-10 10:43:14 +02:00
parent 3a45d4e0de
commit 3bd9fa942e
13 changed files with 43 additions and 37 deletions
+108
View File
@@ -0,0 +1,108 @@
use std::time::Instant;
use flate2::Compression;
use flate2::write::DeflateEncoder;
use flate2::read::DeflateDecoder;
use byteorder::LittleEndian;
use byteorder::ByteOrder;
use cgmath::Point3;
use std::io::Write;
use std::convert::TryInto;
use std::io::Read;
use crate::game::world::{WorldBlock, block};
pub const SIZE: usize = 32;
const SIZE_SQ: usize = SIZE*SIZE;
const SIZE_QB: usize = SIZE*SIZE*SIZE;
pub struct WorldChunk {
nodes: Box<[u32]>,
blocks: Vec<WorldBlock>
}
impl WorldChunk {
pub fn new() -> Self {
Self {
nodes: vec![0_u32; SIZE_QB as usize].into_boxed_slice(),
blocks: Vec::new()
}
}
pub fn from_bytes(bytes: Vec<u8>) -> Self {
let mut instance = Self::new();
let (node_bytes, block_bytes) = bytes.split_at((SIZE_QB*4) as usize);
// Nodes
let mut num_blocks = 0;
for i in 0..SIZE_QB {
let idx = (i*4) as usize;
let val = u32::from_le_bytes([node_bytes[idx], node_bytes[idx+1], node_bytes[idx+2], node_bytes[idx+3]]);
instance.nodes[i as usize] = val;
if val > 0 { num_blocks+=1; }
}
// Blocks
let mut decoder = DeflateDecoder::new(block_bytes);
let mut block_bytes = Vec::with_capacity(SIZE_QB);
decoder.read_to_end(&mut block_bytes).expect("Failed to decode");
for i in 0..num_blocks {
let mut block = WorldBlock::new();
let idx = i * block::SIZE_QB;
block.materials.clone_from_slice(&block_bytes[idx..idx+block::SIZE_QB]);
instance.blocks.push(block);
}
instance
}
pub fn all_blocks(&self) -> Vec<(Point3<u32>, &WorldBlock)> {
self.nodes.iter().enumerate()
.filter(|(_, n)| **n != 0)
.map(|(index, node)| {
let mut idx = index;
let z = idx / SIZE_SQ;
idx -= z * SIZE_SQ;
let y = idx / SIZE;
let x = idx % SIZE;
let pos = Point3{x: x as u32, y: y as u32, z: z as u32};
let block = &self.blocks[(*node-1) as usize];
(pos, block)
})
.collect()
}
pub fn get_block(&mut self, block_pos: &Point3<u32>) -> &mut WorldBlock {
// Get block index
let index = (block_pos.x + SIZE as u32 * (block_pos.y + SIZE as u32 * block_pos.z)) as usize;
let mut value = self.nodes[index];
// Allocate new block
if value == 0 {
value = (self.blocks.len() + 1) as u32;
self.nodes[index] = value;
self.blocks.push(WorldBlock::new());
}
// Return block reference
&mut self.blocks[(value-1) as usize]
}
pub fn to_bytes(&self) -> Vec<u8> {
let mut bytes = Vec::with_capacity(self.nodes.len()*4 + self.blocks.len()* 32*32*32);
// Nodes
let mut node_bytes = [0_u8; (SIZE_QB*4) as usize];
LittleEndian::write_u32_into(&self.nodes, &mut node_bytes);
bytes.extend(node_bytes.iter());
// Blocks
let mut encoder = DeflateEncoder::new(Vec::new(), Compression::fast());
for block in self.blocks.iter() {
encoder.write_all(&block.materials).unwrap();
}
bytes.extend(encoder.finish().unwrap());
bytes
}
}