using bytemuck for node buffer
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@@ -105,7 +105,7 @@ impl Renderer {
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// Buffers
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let uniform_buffer = UniformBuffer::new(&device);
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let raster_buffer = RasterBuffer::new(&device);
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let mut node_buffer = NodeBuffer::new(&device, 2);
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let mut node_buffer = NodeBuffer::new(&device);
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node_buffer.write(&queue);
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// Pipeline
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