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@@ -15,8 +15,8 @@ layout(set=0, binding=0) uniform Uniform {
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float _Time;
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};
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layout(set=1, binding=0) uniform usampler3D _NodesTexture;
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layout(set=2, binding=0) uniform usampler3D _BricksTexture;
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layout(set=3, binding=0) uniform Materials { Material _Materials[256]; };
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layout(set=1, binding=1) uniform usampler3D _BricksTexture;
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layout(set=2, binding=0) uniform Materials { Material _Materials[256]; };
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// Defines
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#define EPSILON 0.00000001
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