Compressing with lz4
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Generated
+10
@@ -15,6 +15,7 @@ dependencies = [
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"glob",
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"image",
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"linked-hash-map",
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"lzzzz",
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"noise",
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"rand 0.8.3",
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"shaderc",
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@@ -1154,6 +1155,15 @@ dependencies = [
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"cfg-if 1.0.0",
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]
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[[package]]
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name = "lzzzz"
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version = "0.8.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f6d891cedd3b1659c206a60ff8afd15bccd7c2754b157f8a164861989e042b88"
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dependencies = [
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"cc",
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]
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[[package]]
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name = "malloc_buf"
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version = "0.0.6"
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@@ -17,6 +17,7 @@ rand = "0.8"
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noise = "0.7"
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dirs = "3.0"
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flate2 = "1.0"
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lzzzz = "0.8"
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yaml-rust = "0.4"
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linked-hash-map = "0.5"
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+20
-16
@@ -27,27 +27,31 @@ impl Game {
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world: World::new("default".to_string())
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};
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// Try to load world from file
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let timer = Instant::now();
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for x in 0..64 {
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for z in 0..64 {
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let pos = &Point3{x,y:0,z};
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let block = app.world.gen_block(pos);
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content.write(pos, block);
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if app.world.load() {
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for (pos, block) in app.world.all_blocks() {
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content.write(&pos, block);
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}
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println!("Loaded in {}", timer.elapsed().as_secs_f32());
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}
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println!("Generated in {}", timer.elapsed().as_secs_f32());
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// Generate new world
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else {
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let timer = Instant::now();
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for x in 0..32 {
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for z in 0..32 {
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let pos = &Point3{x,y:0,z};
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let block = app.world.gen_block(pos);
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content.write(pos, block);
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}
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}
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println!("Generated in {}", timer.elapsed().as_secs_f32());
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let timer = Instant::now();
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app.world.save();
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println!("Saved in {}", timer.elapsed().as_secs_f32());
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let timer = Instant::now();
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app.world.save();
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println!("Saved in {}", timer.elapsed().as_secs_f32());
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}
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// let timer = Instant::now();
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// app.world.load();
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// for (pos, block) in app.world.all_blocks() {
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// content.write(&pos, block);
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// }
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// println!("Loaded in {}", timer.elapsed().as_secs_f32());
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println!("App initialized");
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app
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+39
-24
@@ -7,6 +7,7 @@ use byteorder::ByteOrder;
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use cgmath::Point3;
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use std::io::Write;
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use std::convert::TryInto;
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use lzzzz::lz4;
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use std::io::Read;
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use crate::game::world::{WorldBlock, block};
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@@ -29,21 +30,24 @@ impl WorldChunk {
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pub fn from_bytes(bytes: Vec<u8>) -> Self {
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let mut instance = Self::new();
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let (node_bytes, block_bytes) = bytes.split_at((SIZE_QB*4) as usize);
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let (header_bytes, bytes) = bytes.split_at(128);
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let (node_bytes, block_bytes_compressed) = bytes.split_at((SIZE_QB*4) as usize);
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// Header
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let file_ver = header_bytes[0];
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let num_blocks = LittleEndian::read_u32(&header_bytes[1..5]) as usize;
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assert_eq!(file_ver, 1);
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// Nodes
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let mut num_blocks = 0;
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for i in 0..SIZE_QB {
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let idx = (i*4) as usize;
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let val = u32::from_le_bytes([node_bytes[idx], node_bytes[idx+1], node_bytes[idx+2], node_bytes[idx+3]]);
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instance.nodes[i as usize] = val;
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if val > 0 { num_blocks+=1; }
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}
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// Blocks
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let mut decoder = DeflateDecoder::new(block_bytes);
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let mut block_bytes = Vec::with_capacity(SIZE_QB);
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decoder.read_to_end(&mut block_bytes).expect("Failed to decode");
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let mut block_bytes = vec![0_u8; num_blocks*SIZE_QB];
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lz4::decompress(&block_bytes_compressed, &mut block_bytes[0..num_blocks*SIZE_QB]).unwrap();
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for i in 0..num_blocks {
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let mut block = WorldBlock::new();
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@@ -55,6 +59,35 @@ impl WorldChunk {
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instance
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}
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pub fn to_bytes(&self) -> Vec<u8> {
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// Header
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let mut bytes: Vec<u8> = vec![0_u8; 5];
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bytes[0] = 1_u8; // 1b -> File version
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LittleEndian::write_u32(&mut bytes[1..5], self.blocks.len() as u32); // 4b -> Number of blocks in this file
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bytes.extend((0..128-5).map(|_| 0)); // Reserved 128b - 5b used
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// Nodes
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let mut node_bytes = [0_u8; (SIZE_QB*4) as usize];
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LittleEndian::write_u32_into(&self.nodes, &mut node_bytes);
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bytes.extend(node_bytes.iter());
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// Blocks
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let mut buf = Vec::new();
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for block in self.blocks.iter() {
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buf.extend(&block.materials);
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}
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lz4::compress_to_vec(&buf, &mut bytes, lz4::ACC_LEVEL_DEFAULT).unwrap();
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// alg | size | compr | decom
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// raw 32.89kB 0.06s 1.19s
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// deflate fast 1.23kB 1.22s 5.46s
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// lz4 1.6kB 0.07s 1.23s
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bytes
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}
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pub fn all_blocks(&self) -> Vec<(Point3<u32>, &WorldBlock)> {
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self.nodes.iter().enumerate()
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.filter(|(_, n)| **n != 0)
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@@ -87,22 +120,4 @@ impl WorldChunk {
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// Return block reference
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&mut self.blocks[(value-1) as usize]
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}
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pub fn to_bytes(&self) -> Vec<u8> {
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let mut bytes = Vec::with_capacity(self.nodes.len()*4 + self.blocks.len()* 32*32*32);
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// Nodes
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let mut node_bytes = [0_u8; (SIZE_QB*4) as usize];
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LittleEndian::write_u32_into(&self.nodes, &mut node_bytes);
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bytes.extend(node_bytes.iter());
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// Blocks
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let mut encoder = DeflateEncoder::new(Vec::new(), Compression::fast());
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for block in self.blocks.iter() {
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encoder.write_all(&block.materials).unwrap();
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}
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bytes.extend(encoder.finish().unwrap());
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bytes
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}
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}
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@@ -72,16 +72,17 @@ impl World {
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data_file.write_all(data_str.as_bytes()).expect("Failed to write");
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}
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pub fn load(&mut self) {
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pub fn load(&mut self) -> bool {
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// Get directory
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let mut dir = dirs::data_local_dir().unwrap();
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dir.push("Voxelgame");
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if !dir.is_dir() {
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println!("Not exists: {:?}", dir);
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return;
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return false;
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}
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// Load all chunks
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let mut count = 0;
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for entry in fs::read_dir(dir).unwrap() {
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let path: PathBuf = entry.unwrap().path();
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if path.extension().unwrap().to_str() != Some("dat") {
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@@ -102,10 +103,11 @@ impl World {
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println!("loaded {:?}", pos);
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self.chunks.insert(pos, chunk);
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count += 1;
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}
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// Load metadata
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return count > 0;
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}
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pub fn gen_block(&mut self, block_wpos: &Point3<u32>) -> &WorldBlock {
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