wip: creating 3d texture node buffer
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@@ -12,6 +12,9 @@ layout(set=0, binding=0) uniform Uniforms
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vec3 cam_pos;
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};
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layout(set = 1, binding = 0) uniform texture3D node_tex;
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layout(set = 1, binding = 1) uniform sampler node_sampl;
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// Defines
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#define PI 3.141592
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#define EPSILON 0.01
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