testing 32x32x32 nodes world
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@@ -1,5 +1,6 @@
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use wgpu::util::DeviceExt;
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use std::convert::TryInto;
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use rand::prelude::*;
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const BRICK_SIZE : usize = 32; // 32x32x32 brick size
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const BRICK_NUM : usize = 10000; // x bricks in texture
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@@ -94,11 +95,13 @@ impl BrickBuffer {
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// Data
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let mut bricks = BrickData::new();
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println!("Brick buffer size: {} MB", DATA_LEN as f32 / 1024.0 / 1024.0);
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let mut rng = rand::thread_rng();
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for x in 0..32 {
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for y in 0..16 {
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for y in 0..32 {
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for z in 0..32 {
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bricks.set(0, x, y, z, 1);
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bricks.set(1, y, x, z, 1);
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let value = if rng.gen::<f32>()> 0.99 { 1 } else { 0 };
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bricks.set(0, x, y, z, value);
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}
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}
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}
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@@ -1,10 +1,31 @@
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use byteorder::{ByteOrder, LittleEndian};
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use rand::prelude::*;
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// 4x4x4 nodes
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const WORLD_SIZE: u32 = 4;
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const WORLD_SIZE: usize = 32;
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const NUM_NODES: usize = (WORLD_SIZE*WORLD_SIZE*WORLD_SIZE) as usize;
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struct NodeData {
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pub data: Box<[u32]>
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}
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impl NodeData {
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pub fn new() -> Self {
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let data = vec![0_u32; NUM_NODES].into_boxed_slice();
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Self { data }
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}
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pub fn set(&mut self, x: usize, y: usize, z: usize, value: u32)
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{
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let idx = x + WORLD_SIZE * (y + WORLD_SIZE * z);
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self.data[idx] = value;
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}
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}
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pub struct NodeBuffer {
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nodes: [u32;NUM_NODES],
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nodes: NodeData,
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texture: wgpu::Texture,
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size: wgpu::Extent3d,
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pub bind_layout: wgpu::BindGroupLayout,
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@@ -16,7 +37,7 @@ impl NodeBuffer {
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pub fn new(device: &wgpu::Device) -> Self {
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// Create texture
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let size = wgpu::Extent3d { width: WORLD_SIZE, height: WORLD_SIZE, depth: WORLD_SIZE };
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let size = wgpu::Extent3d { width: WORLD_SIZE as u32, height: WORLD_SIZE as u32, depth: WORLD_SIZE as u32 };
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let texture = device.create_texture(
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&wgpu::TextureDescriptor {
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size: size,
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@@ -69,10 +90,22 @@ impl NodeBuffer {
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);
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// Data
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let mut nodes : [u32; NUM_NODES] = [Default::default(); NUM_NODES];
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nodes[0] = 1;
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nodes[1] = 2;
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nodes[2] = 2;
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let mut nodes = NodeData::new();
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let mut rng = rand::thread_rng();
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for x in 0..WORLD_SIZE {
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for y in 0..WORLD_SIZE {
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for z in 0..WORLD_SIZE {
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let value = if rng.gen::<f32>()> 0.5 { 1 } else { 0 };
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nodes.set(x, y, z, value);
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}
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}
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}
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// for i in 0..WORLD_SIZE {
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// nodes.set(i, 0, 0, 1);
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// nodes.set(0, i, 0, 1);
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// nodes.set(0, 0, i, 1);
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// }
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// Done
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Self { nodes, texture, size, bind_layout, bind_group }
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@@ -80,8 +113,8 @@ impl NodeBuffer {
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pub fn write(&mut self, queue: &wgpu::Queue) {
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// Convert 32 bit values to 8 bit
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let bytes = bytemuck::bytes_of(&self.nodes);
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println!("Node buffer size: {} kB", bytes.len() as f32 / 1024.0);
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let mut bytes = [0_u8; NUM_NODES*4];
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LittleEndian::write_u32_into(&self.nodes.data, &mut bytes);
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// Write
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queue.write_texture(
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Binary file not shown.
@@ -63,7 +63,7 @@ vec4 castBricks(vec3 origin, vec3 start, vec3 dir, vec3 incAxis, uint addr)
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// Check for bounds
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if(pos.x < 0 || pos.y < 0 || pos.z < 0) { break; }
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if(pos.x > 32 || pos.y > 32 || pos.z > 32) { break; }
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if(pos.x > 31 || pos.y > 31 || pos.z > 31) { break; }
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}
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return vec4(0.5,0.5,0.5, 0.0);
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@@ -88,7 +88,7 @@ vec3 castNodes(vec3 origin, vec3 dir)
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vec3 incAxis = vec3(0,0,0);
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// Iterate
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for(int i=0;i<56;i++)
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for(int i=0;i<110;i++)
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{
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// Get node
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uint node = texelFetch(nodesTexture, ivec3(pos), 0).r;
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