Moved node buffer logic to Nodes struct
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@@ -0,0 +1,63 @@
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use byteorder::{LittleEndian, ByteOrder};
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pub const NODE_TEX_SIZE: usize = 128; // 32x32x32 nodes in texture
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pub const NODE_TEX_SIZE_SQ: usize = NODE_TEX_SIZE*NODE_TEX_SIZE;
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pub const NODE_TEX_SIZE_QB: usize = NODE_TEX_SIZE*NODE_TEX_SIZE*NODE_TEX_SIZE;
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pub struct Nodes {
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node_buffer_a: Box<[u32]>,
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node_buffer_b: Box<[u32]>,
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active_buffer: u8,
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modified: bool
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}
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impl Nodes {
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pub fn new() -> Self {
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Self {
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node_buffer_a: vec![0_u32; NODE_TEX_SIZE_QB].into_boxed_slice(),
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node_buffer_b: vec![0_u32; NODE_TEX_SIZE_QB].into_boxed_slice(),
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active_buffer: 0,
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modified: false
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}
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}
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pub fn get_node(&self, index: usize) -> u32 {
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if self.active_buffer == 0 { self.node_buffer_a[index] }
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else { self.node_buffer_b[index] }
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}
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pub fn set_node(&mut self, index: usize, value: u32) {
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if self.active_buffer == 0 { self.node_buffer_a[index] = value; }
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else { self.node_buffer_b[index] = value; }
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self.modified = true;
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}
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pub fn update(&mut self, queue: &wgpu::Queue, texture: &wgpu::Texture) {
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if self.modified {
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self.modified = false;
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// Select target node buffer
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let node_buffer;
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if self.active_buffer == 0 { node_buffer = &self.node_buffer_a; }
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else { node_buffer = &self.node_buffer_b; }
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// Write all nodes to gpu
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for z in 0..NODE_TEX_SIZE {
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// Convert u32 node buffer to u8
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let node_origin = wgpu::Origin3d{ x:0, y: 0, z: z as u32 };
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let node_size = wgpu::Extent3d { width: NODE_TEX_SIZE as u32, height: NODE_TEX_SIZE as u32, depth: 1 };
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let mut node_bytes = [0_u8; NODE_TEX_SIZE_SQ*4];
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let offset = NODE_TEX_SIZE_SQ*z;
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LittleEndian::write_u32_into(&node_buffer[offset..offset+NODE_TEX_SIZE_SQ], &mut node_bytes);
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// Write nodes
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queue.write_texture(
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wgpu::TextureCopyView { texture: texture, mip_level: 0, origin: node_origin }, &node_bytes,
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wgpu::TextureDataLayout { offset: 0, bytes_per_row: 4*node_size.width, rows_per_image: node_size.height }, node_size
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);
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}
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}
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}
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}
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