freeing methods in renderer

This commit is contained in:
Piotrek
2021-05-16 22:50:25 +02:00
parent 00d1fa427a
commit 7359b6549c
2 changed files with 22 additions and 2 deletions
+17 -2
View File
@@ -25,7 +25,7 @@ pub struct ContentStats {
pub struct Content {
nodes: Nodes,
node_texture: wgpu::Texture,
block_freed: Vec<u32>,
block_freed: Vec<usize>,
block_freeidx: usize,
block_texture: wgpu::Texture,
pub bind_layout: wgpu::BindGroupLayout,
@@ -101,6 +101,21 @@ impl Content {
ContentStats { node_tex_size, block_tex_size, block_tex_used, block_count, block_freed, block_used }
}
pub fn free(&mut self, block_pos: Vector3<i32>) {
// 0,0 at node buffer center
let half = NODE_TEX_SIZE as i32 / 2;
let pos = block_pos + &Vector3{x: half, y: half, z: half};
// Get node
let index = (pos.x + NODE_TEX_SIZE as i32 * (pos.y + NODE_TEX_SIZE as i32 * pos.z)) as usize;
let value = self.nodes.get_node(index) as usize;
// Free it if used
if value != 0 {
self.block_freed.push(value);
}
}
pub fn write(&mut self, queue: &wgpu::Queue, block_pos: &Vector3<i32>, block: &WorldBlock) {
// 0,0 at node buffer center
@@ -122,7 +137,7 @@ impl Content {
if value == 0 {
// Reuse freed if available, allocate new if not
if let Some(idx) = self.block_freed.pop() {
value = idx as usize;
value = idx;
} else {
value = self.block_freeidx + 1;
}
+5
View File
@@ -10,6 +10,7 @@ pub trait RendererView {
fn get_camera_transform(&mut self) -> &mut dyn CameraTransform;
fn get_ui(&mut self) -> &mut UserInterface;
fn get_world_offset(&self) -> Vector3<i32>;
fn free(&mut self, block_pos: Vector3<i32>);
}
impl RendererView for Renderer {
@@ -19,6 +20,10 @@ impl RendererView for Renderer {
self.buffers.content.write(&self.queue, &block_pos, block);
}
fn free(&mut self, block_pos: Vector3<i32>) {
self.buffers.content.free(block_pos);
}
fn shift(&mut self, offset: Vector3<i32>) {
self.buffers.content.shift(&-offset);
self.world_offset -= offset;