moved buffer stuff to a separate module

This commit is contained in:
Piotrek
2021-04-17 14:55:04 +02:00
parent 3ad54777cd
commit 7a1821643c
9 changed files with 188 additions and 189 deletions
+80
View File
@@ -0,0 +1,80 @@
use crate::renderer::camera::Camera;
use cgmath::SquareMatrix;
use wgpu::util::DeviceExt;
#[repr(C)]
#[derive(Default, Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct UniformValues {
view_inv: [[f32; 4]; 4],
proj_inv: [[f32; 4]; 4],
cam_pos: [f32; 3]
}
impl UniformValues {
pub fn new() -> Self {
Self::default()
}
pub fn update(&mut self, camera: &Camera) {
self.view_inv = camera.view_matrix().invert().unwrap().into();
self.proj_inv = camera.proj_matrix().invert().unwrap().into();
self.cam_pos = camera.position.into();
}
}
pub struct UniformBuffer {
pub values: UniformValues,
pub buffer: wgpu::Buffer,
pub bind_layout: wgpu::BindGroupLayout,
pub bind_group: wgpu::BindGroup,
}
impl UniformBuffer {
pub fn new(device: &wgpu::Device) -> Self {
// Create values
let values = UniformValues::new();
// Create buffer
let buffer = device.create_buffer_init(
&wgpu::util::BufferInitDescriptor {
label: Some("Uniform buffer"),
contents: bytemuck::cast_slice(&[values]),
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
}
);
// Create bind group
let bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}
],
label: Some("Uniform buffer layout"),
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: buffer.as_entire_binding(),
}
],
label: Some("Uniform buffer group"),
});
// Done
UniformBuffer { buffer, values, bind_layout, bind_group }
}
}