fix texture format
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@@ -14,7 +14,8 @@ layout(set=0, binding=0) uniform Uniforms
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//layout(set = 1, binding = 0) uniform texture3D node_tex;
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//layout(set = 1, binding = 1) uniform usampler3D node_sampl;
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layout(set=1,binding=0) uniform usampler3D diffuseTex;
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layout(set=1,binding=0) uniform usampler3D nodesTexture;
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layout(set=2,binding=0) uniform usampler3D bricksTexture;
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// Defines
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#define PI 3.141592
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