writing brick to gpu

This commit is contained in:
Piotrek
2021-04-23 13:34:18 +02:00
parent 6239e145e9
commit 936c0f2e18
2 changed files with 29 additions and 11 deletions
+22 -9
View File
@@ -1,14 +1,14 @@
use wgpu::util::DeviceExt;
use std::convert::TryInto; use std::convert::TryInto;
const BRICK_SIZE : usize = 32; // 32x32x32 brick size const BRICK_SIZE : usize = 32; // 32x32x32 brick size
const BRICK_NUM : usize = 64; // 64 bricks in texture const BRICK_NUM : usize = 10000; // 64 bricks in texture
const BRICK_LEN : usize = BRICK_SIZE*BRICK_SIZE*BRICK_SIZE; const BRICK_LEN : usize = BRICK_SIZE*BRICK_SIZE*BRICK_SIZE;
const DATA_LEN : usize = BRICK_LEN * BRICK_NUM; const DATA_LEN : usize = BRICK_LEN * BRICK_NUM;
struct BrickData { struct BrickData {
data: Box<[u8]> pub data: Box<[u8]>
} }
impl BrickData { impl BrickData {
@@ -24,11 +24,6 @@ impl BrickData {
let offset = brick * BRICK_LEN; let offset = brick * BRICK_LEN;
self.data[offset + local_idx] = value; self.data[offset + local_idx] = value;
} }
pub fn get_1024(&mut self, offset: usize) -> [u8; 1024]
{
self.data[offset..offset+1024].try_into().expect("wrong size")
}
} }
@@ -44,7 +39,7 @@ impl BrickBuffer {
pub fn new(device: &wgpu::Device) -> Self { pub fn new(device: &wgpu::Device) -> Self {
// Create texture // Create texture
let size = wgpu::Extent3d { width: (BRICK_SIZE*BRICK_NUM) as u32, height: BRICK_SIZE as u32, depth: BRICK_SIZE as u32 }; let size = wgpu::Extent3d { width: BRICK_SIZE as u32, height: BRICK_SIZE as u32, depth: (BRICK_SIZE*BRICK_NUM) as u32 };
let texture = device.create_texture( let texture = device.create_texture(
&wgpu::TextureDescriptor { &wgpu::TextureDescriptor {
size: size, size: size,
@@ -107,6 +102,24 @@ impl BrickBuffer {
} }
// Done // Done
println!("Brick buffer size: {} MB", DATA_LEN as f32 / 1024.0 / 1024.0);
Self { bricks, texture, size, bind_layout, bind_group } Self { bricks, texture, size, bind_layout, bind_group }
} }
pub fn write(&mut self, queue: &wgpu::Queue)
{
return ();
// Get first brick
let brick_bytes : [u8;BRICK_LEN] = self.bricks.data[0..BRICK_LEN].try_into().unwrap();
let brick_size = wgpu::Extent3d{ width: BRICK_SIZE as u32, height: BRICK_SIZE as u32, depth: BRICK_SIZE as u32 };
// Write
queue.write_texture(
wgpu::TextureCopyView { texture: &self.texture, mip_level: 0, origin: wgpu::Origin3d::ZERO },
&brick_bytes,
wgpu::TextureDataLayout { offset: 0, bytes_per_row: self.size.width, rows_per_image: self.size.height },
brick_size
);
}
} }
+7 -2
View File
@@ -15,6 +15,7 @@ pub struct Renderer {
raster_buffer: RasterBuffer, raster_buffer: RasterBuffer,
uniform_buffer: UniformBuffer, uniform_buffer: UniformBuffer,
node_buffer: NodeBuffer, node_buffer: NodeBuffer,
brick_buffer: BrickBuffer,
// Camera // Camera
pub camera: Camera, pub camera: Camera,
} }
@@ -105,16 +106,19 @@ impl Renderer {
// Buffers // Buffers
let uniform_buffer = UniformBuffer::new(&device); let uniform_buffer = UniformBuffer::new(&device);
let raster_buffer = RasterBuffer::new(&device); let raster_buffer = RasterBuffer::new(&device);
let mut node_buffer = NodeBuffer::new(&device); let mut node_buffer = NodeBuffer::new(&device);
node_buffer.write(&queue); node_buffer.write(&queue);
let mut brick_buffer = BrickBuffer::new(&device); let mut brick_buffer = BrickBuffer::new(&device);
brick_buffer.write(&queue);
// Pipeline // Pipeline
let pipeline = Self::create_pipeline(&device, &swapchain_desc, &[&uniform_buffer.bind_layout, &node_buffer.bind_layout]); let pipeline = Self::create_pipeline(&device, &swapchain_desc, &[&uniform_buffer.bind_layout, &node_buffer.bind_layout, &brick_buffer.bind_layout]);
// Save values in app // Save values in app
println!("Initialized"); println!("Initialized");
Self { surface, device, queue, swapchain_desc, swapchain, pipeline, raster_buffer, uniform_buffer, node_buffer, camera } Self { surface, device, queue, swapchain_desc, swapchain, pipeline, raster_buffer, uniform_buffer, node_buffer, brick_buffer, camera }
} }
pub fn resize(&mut self, new_size: Option<PhysicalSize<u32>>) { pub fn resize(&mut self, new_size: Option<PhysicalSize<u32>>) {
@@ -162,6 +166,7 @@ impl Renderer {
render_pass.set_pipeline(&self.pipeline); render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.uniform_buffer.bind_group, &[]); render_pass.set_bind_group(0, &self.uniform_buffer.bind_group, &[]);
render_pass.set_bind_group(1, &self.node_buffer.bind_group, &[]); render_pass.set_bind_group(1, &self.node_buffer.bind_group, &[]);
render_pass.set_bind_group(2, &self.brick_buffer.bind_group, &[]);
// Vertices and indices // Vertices and indices
render_pass.set_vertex_buffer(0, self.raster_buffer.vertex_buffer.slice(..)); render_pass.set_vertex_buffer(0, self.raster_buffer.vertex_buffer.slice(..));
render_pass.set_index_buffer(self.raster_buffer.index_buffer.slice(..), wgpu::IndexFormat::Uint16); render_pass.set_index_buffer(self.raster_buffer.index_buffer.slice(..), wgpu::IndexFormat::Uint16);