From 93c535626a8940b6227dee260ab341db0b505a8c Mon Sep 17 00:00:00 2001 From: Piotrek Date: Mon, 12 Apr 2021 11:58:40 +0200 Subject: [PATCH] Having fun --- .gitignore | 1 + Cargo.lock | 1812 ++++++++++++++++++++++++++++++++++++++ Cargo.toml | 18 + build.rs | 68 ++ src/.bin/shader.frag.spv | Bin 0 -> 452 bytes src/.bin/shader.vert.spv | Bin 0 -> 1164 bytes src/app.rs | 154 ++++ src/bin/shader.frag.spv | Bin 0 -> 452 bytes src/bin/shader.vert.spv | Bin 0 -> 1164 bytes src/main.rs | 78 ++ src/shader.frag | 9 + src/shader.vert | 17 + 12 files changed, 2157 insertions(+) create mode 100644 .gitignore create mode 100644 Cargo.lock create mode 100644 Cargo.toml create mode 100644 build.rs create mode 100644 src/.bin/shader.frag.spv create mode 100644 src/.bin/shader.vert.spv create mode 100644 src/app.rs create mode 100644 src/bin/shader.frag.spv create mode 100644 src/bin/shader.vert.spv create mode 100644 src/main.rs create mode 100644 src/shader.frag create mode 100644 src/shader.vert diff 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keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +winit = "0.24" +wgpu = "0.7" +futures = "0.3" + +[build-dependencies] +anyhow = "1.0" +fs_extra = "1.1" +glob = "0.3" +shaderc = "0.7" \ No newline at end of file diff --git a/build.rs b/build.rs new file mode 100644 index 0000000..8d9aae3 --- /dev/null +++ b/build.rs @@ -0,0 +1,68 @@ +use anyhow::*; +use glob::glob; +use std::fs::{read_to_string, write, create_dir_all}; +use std::path::PathBuf; + +struct ShaderData { + source: String, + src_path: PathBuf, + spv_path: PathBuf, + kind: shaderc::ShaderKind, +} + +impl ShaderData { + // Load data from file + pub fn load(src_path: PathBuf) -> Result { + + // Get extension and filename + let filename = src_path.file_name().unwrap().to_str().unwrap(); + let extension = src_path.extension().context("File has no extension")?.to_str().unwrap(); + + // Figure out kind from extension + let kind = match extension { + "vert" => shaderc::ShaderKind::Vertex, + "frag" => shaderc::ShaderKind::Fragment, + "comp" => shaderc::ShaderKind::Compute, + _ => bail!("Unsupported shader: {}", src_path.display()), + }; + + // Create output path + let directory = src_path.parent().unwrap().join(".bin"); + create_dir_all(directory.clone()).context("Failed to create output directory")?; + let spv_path = directory.join(filename).with_extension(format!("{}.spv", extension)); + + // Read file + let source = read_to_string(src_path.clone())?; + + // Return struct + Ok(Self{ source, src_path, spv_path, kind }) + } +} + +fn main() -> Result<()> { + + // Collect all shaders recursively within /shaders/ + let mut shader_paths = [ + glob("./src/**/*.vert")?, + glob("./src/**/*.frag")?, + glob("./src/**/*.comp")?, + ]; + let shaders = shader_paths.iter_mut().flatten() + .map(|glob_result| ShaderData::load(glob_result?)) + .collect::>>().into_iter() + .collect::>>()?; + + // Compile all shaders + let mut compiler = shaderc::Compiler::new().context("Unable to create shader compiler")?; + for shader in shaders { + println!("cargo:rerun-if-changed={}", shader.src_path.as_os_str().to_str().unwrap()); + let compiled = compiler.compile_into_spirv(&shader.source, shader.kind, &shader.src_path.to_str().unwrap(), "main", None, )?; + write(shader.spv_path, compiled.as_binary_u8())?; + } + + Ok(()) +} + + + + \ No newline at end of file diff --git a/src/.bin/shader.frag.spv b/src/.bin/shader.frag.spv new file mode 100644 index 0000000000000000000000000000000000000000..232ea0e81b049a49f19714079a560760dd52c95b GIT binary patch literal 452 zcmYjO%Sr=55G=FVBqrt|g5D(JQ3)P22x2_RTn2LR0|wb$VPM^aWEH&m8}V~I$N%vn zST!cH4ZYn}Q`23;Mzzx>u!AFDz6LW&-uAe5$0O`TQw z{OAiE>@o+`h~sc}5hntlyin&RW1X2!jlFlteD0RzTb{Yx7nw`_B1=mDnn~BH=zNjn zFKJZ}Q&HV1ti4YzndP$u%myEmQykENJe&kK2>l`Z2Du^ghWGMSlo-gD+X=cF;aHy^@GSPaYIUZ`v>%z}il6k28MbdS6H<6^M?_{k#~ zE1^*m<*WvlV{`bIUd+vx@oRX4Z6tb4cy>6InD_ZWMNPgP@Mzil zlsWJnnA){E)>w7_zRZ7~y5y;$=9!CmCmlNG@;V^uu)dG4gNpCMagF&VS&P`lx8VDd z*6y{z?*g%nYY!&%IdU~^Q!f(bi|vp(tKP$&-iCLcSnGT~sl6{T=d6^xYG3DAui~1z zE)bog=32)Zx$D(&ktj#ZzT95wAI$UO6}G+CbimXJvYfi_<3Oe4w>h5%~Q_cUHDF# z_#coa(OK^8e@*TSYBg-*&VLEpo|<2=!nti+Opbgt?BZ?w103&j4;RyF>=wD$41UBk d=iSET+Vg%rgLBk>7x&$LTXk5=|H}@~@P8Y1S Self { + + // Select backend + let backend = wgpu::BackendBit::DX12; + println!("Backend: {:?}", backend); + + // Create surface and pick adapter (physical gpu) + let instance = wgpu::Instance::new(backend); + let surface = unsafe { instance.create_surface(window) }; + let adapter = instance.request_adapter( + &wgpu::RequestAdapterOptions { + power_preference: wgpu::PowerPreference::default(), + compatible_surface: Some(&surface), + }, + ).await.unwrap(); + println!("Adapter: {}", adapter.get_info().name); + + // Pick device (logical gpu) from adapter + let (device, queue) = adapter.request_device( + &wgpu::DeviceDescriptor { + features: wgpu::Features::empty(), + limits: wgpu::Limits::default(), + label: None, + }, + None, // Trace path + ).await.unwrap(); + + // Build descriptor and create swap chain + let size = window.inner_size(); + let swapchain_desc = wgpu::SwapChainDescriptor { + usage: wgpu::TextureUsage::RENDER_ATTACHMENT, // render to screen + format: adapter.get_swap_chain_preferred_format(&surface), + width: size.width, + height: size.height, + present_mode: wgpu::PresentMode::Fifo, + }; + let swapchain = device.create_swap_chain(&surface, &swapchain_desc); + + // Create pipeline + let vert_module = device.create_shader_module(&wgpu::include_spirv!(".bin\\shader.vert.spv")); + let frag_module = device.create_shader_module(&wgpu::include_spirv!(".bin\\shader.frag.spv")); + let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("Render Pipeline Layout"), + bind_group_layouts: &[], + push_constant_ranges: &[], + }); + + let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: Some("Render Pipeline"), + layout: Some(&pipeline_layout), + // Vertex shader + vertex: wgpu::VertexState { + module: &vert_module, + entry_point: "main", + buffers: &[], + }, + // Fragment shader + fragment: Some(wgpu::FragmentState { + module: &frag_module, + entry_point: "main", + targets: &[wgpu::ColorTargetState { + format: swapchain_desc.format, + alpha_blend: wgpu::BlendState::REPLACE, + color_blend: wgpu::BlendState::REPLACE, + write_mask: wgpu::ColorWrite::ALL, + }], + }), + // Other + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + strip_index_format: None, + front_face: wgpu::FrontFace::Ccw, + cull_mode: wgpu::CullMode::Back, + polygon_mode: wgpu::PolygonMode::Fill, + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + }); + + + // Save values in app + Self { surface, device, queue, swapchain_desc, swapchain, pipeline } + } + + pub fn resize(&mut self, new_size: Option>) { + if let Some(size) = new_size { + // Minimized or manually resized to 0 + if size.width == 0 || size.height == 0 { return } + // Recreate swapchain + self.swapchain_desc.width = size.width; + self.swapchain_desc.height = size.height; + } + // Recreate swapchain + self.swapchain = self.device.create_swap_chain(&self.surface, &self.swapchain_desc); + } + + pub fn input(&mut self, _event: &WindowEvent) -> bool { + false + } + + pub fn update(&mut self) { + // Nothing right now + } + + pub fn render(&mut self) -> Result<(), wgpu::SwapChainError> { + // Get next frame to render to + let frame = self.swapchain.get_current_frame()?.output; + // Create encoder that will build command buffer for us + let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render Encoder"),}); + + // Create render pass + { + let ops = wgpu::Operations { + // Clear command + load: wgpu::LoadOp::Clear(wgpu::Color {r: 0.1, g: 0.2, b: 0.3, a: 1.0,}), + // Store command + store: true, + }; + + let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("Render Pass"), + color_attachments: &[ + wgpu::RenderPassColorAttachmentDescriptor { + attachment: &frame.view, + resolve_target: None, + ops: ops + } + ], + depth_stencil_attachment: None, + }); + } + + // Submit encoder (command buffer) + self.queue.submit(std::iter::once(encoder.finish())); + + // Return ok + Ok(()) + } +} \ No newline at end of file diff --git a/src/bin/shader.frag.spv b/src/bin/shader.frag.spv new file mode 100644 index 0000000000000000000000000000000000000000..232ea0e81b049a49f19714079a560760dd52c95b GIT binary patch literal 452 zcmYjO%Sr=55G=FVBqrt|g5D(JQ3)P22x2_RTn2LR0|wb$VPM^aWEH&m8}V~I$N%vn zST!cH4ZYn}Q`23;Mzzx>u!AFDz6LW&-uAe5$0O`TQw z{OAiE>@o+`h~sc}5hntlyin&RW1X2!jlFlteD0RzTb{Yx7nw`_B1=mDnn~BH=zNjn zFKJZ}Q&HV1ti4YzndP$u%myEmQykENJe&kK2>l`Z2Du^ghWGMSlo-gD+X=cF;aHy^@GSPaYIUZ`v>%z}il6k28MbdS6H<6^M?_{k#~ zE1^*m<*WvlV{`bIUd+vx@oRX4Z6tb4cy>6InD_ZWMNPgP@Mzil zlsWJnnA){E)>w7_zRZ7~y5y;$=9!CmCmlNG@;V^uu)dG4gNpCMagF&VS&P`lx8VDd z*6y{z?*g%nYY!&%IdU~^Q!f(bi|vp(tKP$&-iCLcSnGT~sl6{T=d6^xYG3DAui~1z zE)bog=32)Zx$D(&ktj#ZzT95wAI$UO6}G+CbimXJvYfi_<3Oe4w>h5%~Q_cUHDF# z_#coa(OK^8e@*TSYBg-*&VLEpo|<2=!nti+Opbgt?BZ?w103&j4;RyF>=wD$41UBk d=iSET+Vg%rgLBk>7x&$LTXk5=|H}@~@P8Y1S if !app.input(event) { + match event { + // Window closed + WindowEvent::CloseRequested => { + *c = ControlFlow::Exit; + } + // Keyboard input + WindowEvent::KeyboardInput { input, .. } => { + match input { + // Escape key pressed + KeyboardInput { state: ElementState::Pressed, virtual_keycode: Some(VirtualKeyCode::Escape), .. } => { + *c = ControlFlow::Exit; + } + // Other keys + _ => () + } + } + // Window resized + WindowEvent::Resized(physical_size) => { + app.resize(Some(*physical_size)); + } + WindowEvent::ScaleFactorChanged { new_inner_size, .. } => { + app.resize(Some(**new_inner_size)); + } + // Other window events + _ => () + } + } + // Request draw + Event::MainEventsCleared => { + window.request_redraw(); + } + // Draw + Event::RedrawRequested(_) => { + app.update(); + match app.render() { + Ok(_) => {} + // Recreate the swap_chain if lost + Err(wgpu::SwapChainError::Lost) => app.resize(None), + // The system is out of memory, we should probably quit + Err(wgpu::SwapChainError::OutOfMemory) => *c = ControlFlow::Exit, + // All other errors (Outdated, Timeout) should be resolved by the next frame + Err(e) => eprintln!("{:?}", e), + } + } + // Other events + _ => () + } + }); +} diff --git a/src/shader.frag b/src/shader.frag new file mode 100644 index 0000000..237a15b --- /dev/null +++ b/src/shader.frag @@ -0,0 +1,9 @@ +// shader.frag +#version 450 + +layout(location=0) out vec4 f_color; + +void main() +{ + f_color = vec4(0.3, 0.2, 0.1, 1.0); +} \ No newline at end of file diff --git a/src/shader.vert b/src/shader.vert new file mode 100644 index 0000000..189f5c2 --- /dev/null +++ b/src/shader.vert @@ -0,0 +1,17 @@ +// shader.vert +#version 450 + +const vec2 positions[3] = vec2[3]( + vec2(0.0, 0.5), + vec2(-0.5, -0.5), + vec2(0.5, -0.5) +); + +void main() +{ + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); +} + + + + \ No newline at end of file