materials, brick and nodes structure, preparing for world generation
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@@ -0,0 +1,74 @@
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use wgpu::util::DeviceExt;
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#[repr(C)]
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#[derive(Default, Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct Material {
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pub albedo: [f32; 4],
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}
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impl Material {
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pub fn set_albedo(&mut self, r: f32, g: f32, b:f32)
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{
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self.albedo[0] = r;
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self.albedo[1] = g;
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self.albedo[2] = b;
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}
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}
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pub struct MaterialBuffer {
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materials: [Material; 256],
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pub buffer: wgpu::Buffer,
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pub bind_layout: wgpu::BindGroupLayout,
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pub bind_group: wgpu::BindGroup
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}
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impl MaterialBuffer {
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pub fn new(device: &wgpu::Device) -> Self {
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// Create values
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let mut materials: [Material; 256] = [Default::default(); 256];
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materials[0].set_albedo(0.41,0.33,0.20);
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materials[1].set_albedo(0.49,0.74,0.00);
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// Create buffer
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let buffer = device.create_buffer_init(
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&wgpu::util::BufferInitDescriptor {
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label: Some("Materials buffer"),
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contents: bytemuck::cast_slice(&materials),
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usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
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}
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);
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// Create bind group
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let bind_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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}
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],
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label: Some("Materials buffer layout"),
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});
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &bind_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: buffer.as_entire_binding(),
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}
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],
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label: Some("Materials buffer group"),
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});
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// Done
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MaterialBuffer { buffer, materials, bind_layout, bind_group }
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}
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}
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