Method for shifting world nodes texture

This commit is contained in:
Piotrek
2021-05-13 11:59:22 +02:00
parent 57782a88ab
commit 98736c39a0
7 changed files with 136 additions and 81 deletions
-2
View File
@@ -29,7 +29,6 @@ impl WorldChunk {
}
}
#[allow(unused)]
pub fn from_bytes(bytes: Vec<u8>) -> Self {
let mut instance = Self::new();
@@ -61,7 +60,6 @@ impl WorldChunk {
instance
}
#[allow(unused)]
pub fn to_bytes(&self) -> Vec<u8> {
// Header