Method for shifting world nodes texture
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@@ -29,7 +29,6 @@ impl WorldChunk {
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}
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}
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#[allow(unused)]
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pub fn from_bytes(bytes: Vec<u8>) -> Self {
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let mut instance = Self::new();
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@@ -61,7 +60,6 @@ impl WorldChunk {
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instance
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}
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#[allow(unused)]
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pub fn to_bytes(&self) -> Vec<u8> {
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// Header
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