Method for shifting world nodes texture
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@@ -0,0 +1,16 @@
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use serde::{Serialize, Deserialize};
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#[derive(Serialize, Deserialize, Debug)]
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pub struct WorldData {
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pub name: String,
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pub display_name: String
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}
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impl Default for WorldData {
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fn default() -> Self {
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Self {
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name: String::from("default"),
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display_name: String::from("Default")
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}
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}
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}
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