Fonts, glyphs, displaying fps

This commit is contained in:
Piotrek
2021-05-07 15:41:08 +02:00
parent c089afbcbe
commit 989b75f54d
12 changed files with 252 additions and 75 deletions
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+1 -1
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@@ -36,7 +36,7 @@ vec3 solve()
// Calculate ray direction
vec3 view_dir = (_ProjMatrixInv * vec4(_InUV, 0, 1)).xyz;
vec3 rayDir = normalize(_ViewMatrix * vec4(view_dir,0)).xyz;
Ray primaryRay = Ray((_CamPos + vec3(16, 0, 16)) / SCALE, rayDir);
Ray primaryRay = Ray(_CamPos / SCALE, rayDir);
// Raycast
HitResult primary = castNodes(primaryRay, 100);