Fonts, glyphs, displaying fps
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@@ -36,7 +36,7 @@ vec3 solve()
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// Calculate ray direction
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vec3 view_dir = (_ProjMatrixInv * vec4(_InUV, 0, 1)).xyz;
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vec3 rayDir = normalize(_ViewMatrix * vec4(view_dir,0)).xyz;
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Ray primaryRay = Ray((_CamPos + vec3(16, 0, 16)) / SCALE, rayDir);
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Ray primaryRay = Ray(_CamPos / SCALE, rayDir);
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// Raycast
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HitResult primary = castNodes(primaryRay, 100);
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