move shaders to subfolder
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+2
-2
@@ -60,12 +60,12 @@ impl App {
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push_constant_ranges: &[],
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});
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let vert_state = wgpu::VertexState { //vert
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module: &device.create_shader_module(&wgpu::include_spirv!(".bin\\shader.vert.spv")),
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module: &device.create_shader_module(&wgpu::include_spirv!("shaders\\bin\\shader.vert.spv")),
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entry_point: "main",
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buffers: &[Vertex::desc()],
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};
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let frag_state = wgpu::FragmentState { // frag
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module: &device.create_shader_module(&wgpu::include_spirv!(".bin\\shader.frag.spv")),
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module: &device.create_shader_module(&wgpu::include_spirv!("shaders\\bin\\shader.frag.spv")),
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entry_point: "main",
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targets: &[wgpu::ColorTargetState {
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format: swapchain_desc.format,
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