move shaders to subfolder
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// shader.frag
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#version 450
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layout(location=0) in vec2 vert_uv;
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layout(location=0) out vec4 frag_color;
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layout(set=0, binding=0) uniform texture2D tex;
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layout(set=0, binding=1) uniform sampler tex_smp;
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void main()
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{
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frag_color = texture(sampler2D(tex, tex_smp), vert_uv);
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}
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#version 450
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layout(location=0) in vec3 in_position;
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layout(location=1) in vec2 in_uv;
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layout(location=0) out vec2 vert_uv;
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layout(set=1, binding=0) uniform Uniforms
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{
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mat4 view_projection;
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};
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void main()
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{
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vert_uv = in_uv;
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gl_Position = view_projection * vec4(in_position, 1.0);
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}
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