move shaders to subfolder

This commit is contained in:
Piotrek
2021-04-13 09:31:15 +02:00
parent c2953a1443
commit 9aafeb80c2
6 changed files with 6 additions and 6 deletions
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// shader.frag
#version 450
layout(location=0) in vec2 vert_uv;
layout(location=0) out vec4 frag_color;
layout(set=0, binding=0) uniform texture2D tex;
layout(set=0, binding=1) uniform sampler tex_smp;
void main()
{
frag_color = texture(sampler2D(tex, tex_smp), vert_uv);
}
+16
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#version 450
layout(location=0) in vec3 in_position;
layout(location=1) in vec2 in_uv;
layout(location=0) out vec2 vert_uv;
layout(set=1, binding=0) uniform Uniforms
{
mat4 view_projection;
};
void main()
{
vert_uv = in_uv;
gl_Position = view_projection * vec4(in_position, 1.0);
}