cleanup
This commit is contained in:
@@ -26,10 +26,9 @@ layout(set=1, binding=0) uniform Uniforms
|
||||
|
||||
void main()
|
||||
{
|
||||
// Calculate ray direction
|
||||
vec3 view_dir = (proj_matrix_inv * vec4(vert_uv, 0, 1)).xyz;
|
||||
vec3 ray_dir = normalize(view_matrix * vec4(view_dir,0)).xyz;
|
||||
|
||||
|
||||
// Render
|
||||
// Calculate color
|
||||
out_color = vec4(raymarch(cam_pos, ray_dir), 1);
|
||||
}
|
||||
Reference in New Issue
Block a user