some code cleaning

This commit is contained in:
Piotrek
2021-05-18 14:53:04 +02:00
parent 5a62d8c70d
commit 9fb88c634b
4 changed files with 77 additions and 42 deletions
+63 -27
View File
@@ -1,66 +1,102 @@
use std::sync::Arc;
use std::sync::Mutex;
use std::cmp::{min, max};
use std::time::Instant;
use cgmath::Vector3;
use std::thread;
use byteorder::{LittleEndian, ByteOrder};
pub const NODE_TEX_SIZE: usize = 128; // 32x32x32 nodes in texture
pub const NODE_TEX_SIZE_SQ: usize = NODE_TEX_SIZE*NODE_TEX_SIZE;
pub const NODE_TEX_SIZE_QB: usize = NODE_TEX_SIZE*NODE_TEX_SIZE*NODE_TEX_SIZE;
struct ShiftResult {
offset: Vector3<i32>,
active_buffer: usize
}
pub struct Nodes {
node_buffer: [Box<[u32]>; 2],
// Realtime variables
node_buffer: Arc<Mutex<[Box<[u32]>; 2]>>,
world_offset: Vector3<i32>,
active_buffer: usize,
modified: bool,
dirty: bool,
// Threaded work
busy: i32,
}
impl Nodes {
pub fn new() -> Self {
Self {
node_buffer: [vec![0_u32; NODE_TEX_SIZE_QB].into_boxed_slice(), vec![0_u32; NODE_TEX_SIZE_QB].into_boxed_slice()],
// Realtime variables
node_buffer: Arc::new(Mutex::new([vec![0_u32; NODE_TEX_SIZE_QB].into_boxed_slice(), vec![0_u32; NODE_TEX_SIZE_QB].into_boxed_slice()])),
world_offset: Vector3{x:0,y:0,z:0},
active_buffer: 0,
modified: false,
dirty: false,
// Threaded work
busy: 0,
}
}
pub fn get_world_offset(&self) -> Vector3<i32> {
self.world_offset
}
pub fn get_node(&self, index: usize) -> u32 {
self.node_buffer[self.active_buffer][index]
self.node_buffer.lock().unwrap()[self.active_buffer][index]
}
pub fn set_node(&mut self, index: usize, value: u32) {
self.node_buffer[self.active_buffer][index] = value;
self.modified = true;
self.node_buffer.lock().unwrap()[self.active_buffer][index] = value;
self.dirty = true;
}
pub fn shift(&mut self, offset: &Vector3<i32>) -> bool {
pub fn shift(&mut self, offset: &Vector3<i32>) {
let a = if self.active_buffer == 0 { 0 } else { 1 };
let b = if self.active_buffer == 0 { 1 } else { 0 };
let (ox, oy, oz) = (offset.x, offset.y, offset.z);
let size = NODE_TEX_SIZE as i32;
let node_buffer = Arc::clone(&self.node_buffer);
self.busy += 1;
for i in self.node_buffer[b].iter_mut() {
*i = 0;
}
for x in max(0, -ox)..min(size-ox, size) {
for y in max(0, -oy)..min(size-oy, size) {
for z in max(0, -oz)..min(size-oz, size) {
let idx0 = x + size * (y + size * z);
let idx1 = (x+ox) + size * ((y+oy) + size * (z+oz));
self.node_buffer[b][idx1 as usize] = self.node_buffer[a][idx0 as usize];
}
}
}
let t = thread::spawn(move || {
// Prepare variables
let mut node_buffer = node_buffer.lock().unwrap();
let size = NODE_TEX_SIZE as i32;
// Clear target buffer
for i in node_buffer[b].iter_mut() {
*i = 0;
}
// Copy slice of source buffer into target buffer
for x in max(0, -ox)..min(size-ox, size) {
for y in max(0, -oy)..min(size-oy, size) {
for z in max(0, -oz)..min(size-oz, size) {
let idx0 = x + size * (y + size * z);
let idx1 = (x+ox) + size * ((y+oy) + size * (z+oz));
node_buffer[b][idx1 as usize] = node_buffer[a][idx0 as usize];
}
}
}
});
// DEBUG
t.join().unwrap();
self.world_offset += *offset;
self.active_buffer = b;
self.modified = true;
true
self.dirty = true;
self.busy -= 1;
}
pub fn update(&mut self, queue: &wgpu::Queue, texture: &wgpu::Texture) {
if self.modified {
self.modified = false;
if self.dirty {
self.dirty = false;
// Write all nodes to gpu
for z in 0..NODE_TEX_SIZE {
@@ -70,7 +106,7 @@ impl Nodes {
let node_size = wgpu::Extent3d { width: NODE_TEX_SIZE as u32, height: NODE_TEX_SIZE as u32, depth: 1 };
let mut node_bytes = [0_u8; NODE_TEX_SIZE_SQ*4];
let offset = NODE_TEX_SIZE_SQ*z;
LittleEndian::write_u32_into(&self.node_buffer[self.active_buffer][offset..offset+NODE_TEX_SIZE_SQ], &mut node_bytes);
LittleEndian::write_u32_into(&self.node_buffer.lock().unwrap()[self.active_buffer][offset..offset+NODE_TEX_SIZE_SQ], &mut node_bytes);
// Write nodes
queue.write_texture(