some code cleaning
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@@ -172,8 +172,12 @@ impl Content {
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);
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}
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pub fn shift(&mut self, offset: &Vector3<i32>) -> bool {
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self.nodes.shift(offset)
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pub fn get_world_offset(&self) -> Vector3<i32> {
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self.nodes.get_world_offset()
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}
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pub fn shift(&mut self, offset: &Vector3<i32>) {
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self.nodes.shift(offset);
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}
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pub fn update(&mut self, queue: &wgpu::Queue) {
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@@ -1,66 +1,102 @@
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use std::sync::Arc;
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use std::sync::Mutex;
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use std::cmp::{min, max};
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use std::time::Instant;
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use cgmath::Vector3;
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use std::thread;
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use byteorder::{LittleEndian, ByteOrder};
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pub const NODE_TEX_SIZE: usize = 128; // 32x32x32 nodes in texture
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pub const NODE_TEX_SIZE_SQ: usize = NODE_TEX_SIZE*NODE_TEX_SIZE;
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pub const NODE_TEX_SIZE_QB: usize = NODE_TEX_SIZE*NODE_TEX_SIZE*NODE_TEX_SIZE;
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struct ShiftResult {
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offset: Vector3<i32>,
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active_buffer: usize
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}
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pub struct Nodes {
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node_buffer: [Box<[u32]>; 2],
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// Realtime variables
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node_buffer: Arc<Mutex<[Box<[u32]>; 2]>>,
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world_offset: Vector3<i32>,
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active_buffer: usize,
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modified: bool,
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dirty: bool,
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// Threaded work
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busy: i32,
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}
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impl Nodes {
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pub fn new() -> Self {
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Self {
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node_buffer: [vec![0_u32; NODE_TEX_SIZE_QB].into_boxed_slice(), vec![0_u32; NODE_TEX_SIZE_QB].into_boxed_slice()],
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// Realtime variables
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node_buffer: Arc::new(Mutex::new([vec![0_u32; NODE_TEX_SIZE_QB].into_boxed_slice(), vec![0_u32; NODE_TEX_SIZE_QB].into_boxed_slice()])),
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world_offset: Vector3{x:0,y:0,z:0},
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active_buffer: 0,
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modified: false,
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dirty: false,
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// Threaded work
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busy: 0,
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}
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}
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pub fn get_world_offset(&self) -> Vector3<i32> {
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self.world_offset
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}
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pub fn get_node(&self, index: usize) -> u32 {
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self.node_buffer[self.active_buffer][index]
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self.node_buffer.lock().unwrap()[self.active_buffer][index]
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}
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pub fn set_node(&mut self, index: usize, value: u32) {
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self.node_buffer[self.active_buffer][index] = value;
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self.modified = true;
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self.node_buffer.lock().unwrap()[self.active_buffer][index] = value;
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self.dirty = true;
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}
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pub fn shift(&mut self, offset: &Vector3<i32>) -> bool {
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pub fn shift(&mut self, offset: &Vector3<i32>) {
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let a = if self.active_buffer == 0 { 0 } else { 1 };
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let b = if self.active_buffer == 0 { 1 } else { 0 };
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let (ox, oy, oz) = (offset.x, offset.y, offset.z);
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let size = NODE_TEX_SIZE as i32;
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let node_buffer = Arc::clone(&self.node_buffer);
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for i in self.node_buffer[b].iter_mut() {
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*i = 0;
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}
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self.busy += 1;
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for x in max(0, -ox)..min(size-ox, size) {
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for y in max(0, -oy)..min(size-oy, size) {
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for z in max(0, -oz)..min(size-oz, size) {
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let idx0 = x + size * (y + size * z);
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let idx1 = (x+ox) + size * ((y+oy) + size * (z+oz));
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self.node_buffer[b][idx1 as usize] = self.node_buffer[a][idx0 as usize];
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}
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}
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}
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let t = thread::spawn(move || {
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// Prepare variables
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let mut node_buffer = node_buffer.lock().unwrap();
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let size = NODE_TEX_SIZE as i32;
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// Clear target buffer
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for i in node_buffer[b].iter_mut() {
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*i = 0;
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}
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// Copy slice of source buffer into target buffer
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for x in max(0, -ox)..min(size-ox, size) {
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for y in max(0, -oy)..min(size-oy, size) {
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for z in max(0, -oz)..min(size-oz, size) {
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let idx0 = x + size * (y + size * z);
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let idx1 = (x+ox) + size * ((y+oy) + size * (z+oz));
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node_buffer[b][idx1 as usize] = node_buffer[a][idx0 as usize];
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}
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}
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}
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});
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// DEBUG
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t.join().unwrap();
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self.world_offset += *offset;
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self.active_buffer = b;
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self.modified = true;
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true
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self.dirty = true;
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self.busy -= 1;
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}
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pub fn update(&mut self, queue: &wgpu::Queue, texture: &wgpu::Texture) {
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if self.modified {
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self.modified = false;
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if self.dirty {
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self.dirty = false;
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// Write all nodes to gpu
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for z in 0..NODE_TEX_SIZE {
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@@ -70,7 +106,7 @@ impl Nodes {
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let node_size = wgpu::Extent3d { width: NODE_TEX_SIZE as u32, height: NODE_TEX_SIZE as u32, depth: 1 };
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let mut node_bytes = [0_u8; NODE_TEX_SIZE_SQ*4];
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let offset = NODE_TEX_SIZE_SQ*z;
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LittleEndian::write_u32_into(&self.node_buffer[self.active_buffer][offset..offset+NODE_TEX_SIZE_SQ], &mut node_bytes);
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LittleEndian::write_u32_into(&self.node_buffer.lock().unwrap()[self.active_buffer][offset..offset+NODE_TEX_SIZE_SQ], &mut node_bytes);
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// Write nodes
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queue.write_texture(
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+6
-5
@@ -26,8 +26,7 @@ pub struct Renderer {
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buffers: Buffers,
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// Other
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pub camera: Camera,
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start: std::time::Instant,
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world_offset: Vector3<i32>
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start: std::time::Instant
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}
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impl Renderer {
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@@ -88,8 +87,7 @@ impl Renderer {
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// Other
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let start = std::time::Instant::now();
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let world_offset = Vector3{x:0, y:0, z:0};
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Self { surface, device, queue, swapchain_desc, swapchain, texture, raytrace_pass, postprocess_pass, ui, buffers, camera, start, world_offset }
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Self { surface, device, queue, swapchain_desc, swapchain, texture, raytrace_pass, postprocess_pass, ui, buffers, camera, start }
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}
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/*
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@@ -115,11 +113,14 @@ impl Renderer {
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pub fn render(&mut self) -> Result<(), wgpu::SwapChainError> {
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// Update uniform buffer
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let off = self.buffers.content.get_world_offset();
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let half = (buffers::nodes::NODE_TEX_SIZE / 2) as i32;
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let cam_offset = Vector3{x: (self.world_offset.x + half) as f32, y: (self.world_offset.y + half) as f32, z: (self.world_offset.z + half) as f32 };
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let cam_offset = Vector3{x: (off.x + half) as f32, y: (off.y + half) as f32, z: (off.z + half) as f32 };
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self.buffers.uniforms.values.update(&self.camera, cam_offset, self.start.elapsed().as_secs_f32());
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self.queue.write_buffer(&self.buffers.uniforms.buffer, 0, bytemuck::cast_slice(&[self.buffers.uniforms.values]));
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// Update content
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let timer = Instant::now();
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self.buffers.content.update(&self.queue);
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@@ -9,7 +9,6 @@ pub trait RendererView {
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fn shift(&mut self, offset: Vector3<i32>);
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fn get_camera_transform(&mut self) -> &mut dyn CameraTransform;
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fn get_ui(&mut self) -> &mut UserInterface;
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fn get_world_offset(&self) -> Vector3<i32>;
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fn free_chunk(&mut self, chunk_pos: Vector3<i32>);
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}
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@@ -17,7 +16,7 @@ impl RendererView for Renderer {
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fn write_chunk(&mut self, chunk_pos: &Vector3<i32>, chunk: &WorldChunk) -> bool {
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// Calculate chunk position in renderer space
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let chunk_off = self.world_offset / chunk::SIZE as i32;
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let chunk_off = self.buffers.content.get_world_offset() / chunk::SIZE as i32;
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let pos = chunk_pos + chunk_off;
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// Make sure we are withing current world bounds
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if pos.x.abs() > game::RENDER_DIST { println!("out of bounds! x: {} off: {:?} pos: {:?}", pos.x, chunk_off, chunk_pos); return false; }
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@@ -50,8 +49,7 @@ impl RendererView for Renderer {
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*/
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fn shift(&mut self, offset: Vector3<i32>) {
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self.buffers.content.shift(&-offset);
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self.world_offset -= offset;
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println!("World shifted by {:?}. World offset is now {:?}", offset, self.world_offset);
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println!("World shifted by {:?}", offset);
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}
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fn get_camera_transform(&mut self) -> &mut dyn CameraTransform {
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@@ -61,8 +59,4 @@ impl RendererView for Renderer {
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fn get_ui(&mut self) -> &mut UserInterface {
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&mut self.ui
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}
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fn get_world_offset(&self) -> Vector3<i32> {
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self.world_offset
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}
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}
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