texture struct
This commit is contained in:
+12
-57
@@ -1,9 +1,8 @@
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use winit::{window::Window, dpi::PhysicalSize, event::WindowEvent};
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use winit::{window::Window, dpi::PhysicalSize, event::WindowEvent};
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use wgpu::util::DeviceExt;
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use wgpu::util::DeviceExt;
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use std::path::Path;
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use image::GenericImageView;
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use crate::vertex::Vertex;
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use crate::vertex::Vertex;
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use crate::texture::Texture;
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const VERTICES: &[Vertex] = &[
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const VERTICES: &[Vertex] = &[
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Vertex { position: [-1.0, 1.0, 0.0], uv: [0.0, 0.0] },
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Vertex { position: [-1.0, 1.0, 0.0], uv: [0.0, 0.0] },
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@@ -28,7 +27,7 @@ pub struct App {
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vertex_buffer: wgpu::Buffer,
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vertex_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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index_buffer: wgpu::Buffer,
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// Texture
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// Texture
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diffuse_bind_group: wgpu::BindGroup
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bind_group: wgpu::BindGroup
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}
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}
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impl App {
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impl App {
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@@ -71,53 +70,9 @@ impl App {
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let swapchain = device.create_swap_chain(&surface, &swapchain_desc);
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let swapchain = device.create_swap_chain(&surface, &swapchain_desc);
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// Load image
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// Load image
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let img_path = Path::new("./assets/rick.png");
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let tex = Texture::from_file(&device, &queue, "./assets/rick.png");
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let img = image::open(img_path).unwrap();
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let img_dim = img.dimensions();
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let img_data = img.as_rgba8().unwrap();
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let texture_size = wgpu::Extent3d { width: img_dim.0, height: img_dim.1, depth: 1, };
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let bind_group_layout = device.create_bind_group_layout(
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let texture_desc = wgpu::TextureDescriptor {
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size: texture_size,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
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label: Some("diffuse_texture"),
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};
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let texture = device.create_texture(&texture_desc);
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queue.write_texture(
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// Tells wgpu where to copy the pixel data
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wgpu::TextureCopyView {
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texture: &texture,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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},
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// The actual pixel data
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img_data,
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// The layout of the texture
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wgpu::TextureDataLayout {
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offset: 0,
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bytes_per_row: 4 * img_dim.0,
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rows_per_image: img_dim.1,
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},
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texture_size,
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);
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let diffuse_texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
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let diffuse_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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..Default::default()
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});
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let texture_bind_group_layout = device.create_bind_group_layout(
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&wgpu::BindGroupLayoutDescriptor {
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&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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entries: &[
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wgpu::BindGroupLayoutEntry {
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wgpu::BindGroupLayoutEntry {
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@@ -140,21 +95,21 @@ impl App {
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count: None,
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count: None,
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},
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},
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],
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],
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label: Some("texture_bind_group_layout"),
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label: None,
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}
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}
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);
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);
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let diffuse_bind_group = device.create_bind_group(
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let bind_group = device.create_bind_group(
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&wgpu::BindGroupDescriptor {
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&wgpu::BindGroupDescriptor {
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layout: &texture_bind_group_layout,
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layout: &bind_group_layout,
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entries: &[
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entries: &[
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wgpu::BindGroupEntry {
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wgpu::BindGroupEntry {
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binding: 0,
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binding: 0,
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resource: wgpu::BindingResource::TextureView(&diffuse_texture_view),
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resource: wgpu::BindingResource::TextureView(&tex.view),
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},
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},
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wgpu::BindGroupEntry {
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wgpu::BindGroupEntry {
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binding: 1,
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&diffuse_sampler),
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resource: wgpu::BindingResource::Sampler(&tex.sampler),
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}
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}
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],
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],
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label: Some("diffuse_bind_group"),
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label: Some("diffuse_bind_group"),
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@@ -166,7 +121,7 @@ impl App {
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// Pipeline stuff
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// Pipeline stuff
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("Render Pipeline Layout"),
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label: Some("Render Pipeline Layout"),
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bind_group_layouts: &[&texture_bind_group_layout],
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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push_constant_ranges: &[],
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});
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});
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let vert_state = wgpu::VertexState { //vert
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let vert_state = wgpu::VertexState { //vert
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@@ -228,7 +183,7 @@ impl App {
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// Save values in app
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// Save values in app
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println!("Initialized");
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println!("Initialized");
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Self { surface, device, queue, swapchain_desc, swapchain, pipeline, vertex_buffer, index_buffer, diffuse_bind_group }
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Self { surface, device, queue, swapchain_desc, swapchain, pipeline, vertex_buffer, index_buffer, bind_group }
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}
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}
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pub fn resize(&mut self, new_size: Option<PhysicalSize<u32>>) {
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pub fn resize(&mut self, new_size: Option<PhysicalSize<u32>>) {
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@@ -279,7 +234,7 @@ impl App {
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});
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});
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]);
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render_pass.set_bind_group(0, &self.bind_group, &[]);
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render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
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render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
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render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
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render_pass.draw_indexed(0..(INDICES.len() as u32), 0, 0..1);
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render_pass.draw_indexed(0..(INDICES.len() as u32), 0, 0..1);
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Binary file not shown.
Binary file not shown.
@@ -6,6 +6,7 @@ use winit::{
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};
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};
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mod vertex;
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mod vertex;
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mod texture;
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mod app;
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mod app;
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use app::App;
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use app::App;
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@@ -0,0 +1,60 @@
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use std::path::Path;
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use image::GenericImageView;
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pub struct Texture {
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pub texture: wgpu::Texture,
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pub view: wgpu::TextureView,
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pub sampler: wgpu::Sampler,
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}
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impl Texture {
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pub fn from_file(device: &wgpu::Device, queue: &wgpu::Queue, str_path: &str) -> Self {
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let img_path = Path::new(str_path);
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let img = image::open(img_path).unwrap();
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Self::from_image(&device, &queue, &img)
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}
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pub fn from_image(device: &wgpu::Device, queue: &wgpu::Queue, img: &image::DynamicImage) -> Self {
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// Data from image
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let img_dim = img.dimensions();
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let img_data = img.as_rgba8().unwrap();
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// Create texture on device
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let texture_size = wgpu::Extent3d { width: img_dim.0, height: img_dim.1, depth: 1, };
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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size: texture_size,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
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label: None,
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});
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// Write texture to memory
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queue.write_texture(
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wgpu::TextureCopyView { texture: &texture, mip_level: 0, origin: wgpu::Origin3d::ZERO },
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img_data,
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wgpu::TextureDataLayout { offset: 0, bytes_per_row: 4 * img_dim.0, rows_per_image: img_dim.1 },
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texture_size,
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);
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// Create view and sampler
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let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
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let sampler = device.create_sampler(
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&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: wgpu::FilterMode::Linear,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::FilterMode::Nearest,
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..Default::default()
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}
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);
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Self { texture, view, sampler }
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}
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}
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