texture struct

This commit is contained in:
Piotrek
2021-04-12 21:15:56 +02:00
parent 5b8896540b
commit a5a82e5b46
5 changed files with 73 additions and 57 deletions
+12 -57
View File
@@ -1,9 +1,8 @@
use winit::{window::Window, dpi::PhysicalSize, event::WindowEvent};
use wgpu::util::DeviceExt;
use std::path::Path;
use image::GenericImageView;
use crate::vertex::Vertex;
use crate::texture::Texture;
const VERTICES: &[Vertex] = &[
Vertex { position: [-1.0, 1.0, 0.0], uv: [0.0, 0.0] },
@@ -28,7 +27,7 @@ pub struct App {
vertex_buffer: wgpu::Buffer,
index_buffer: wgpu::Buffer,
// Texture
diffuse_bind_group: wgpu::BindGroup
bind_group: wgpu::BindGroup
}
impl App {
@@ -71,53 +70,9 @@ impl App {
let swapchain = device.create_swap_chain(&surface, &swapchain_desc);
// Load image
let img_path = Path::new("./assets/rick.png");
let img = image::open(img_path).unwrap();
let img_dim = img.dimensions();
let img_data = img.as_rgba8().unwrap();
let tex = Texture::from_file(&device, &queue, "./assets/rick.png");
let texture_size = wgpu::Extent3d { width: img_dim.0, height: img_dim.1, depth: 1, };
let texture_desc = wgpu::TextureDescriptor {
size: texture_size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
label: Some("diffuse_texture"),
};
let texture = device.create_texture(&texture_desc);
queue.write_texture(
// Tells wgpu where to copy the pixel data
wgpu::TextureCopyView {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
},
// The actual pixel data
img_data,
// The layout of the texture
wgpu::TextureDataLayout {
offset: 0,
bytes_per_row: 4 * img_dim.0,
rows_per_image: img_dim.1,
},
texture_size,
);
let diffuse_texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let diffuse_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
});
let texture_bind_group_layout = device.create_bind_group_layout(
let bind_group_layout = device.create_bind_group_layout(
&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
@@ -140,21 +95,21 @@ impl App {
count: None,
},
],
label: Some("texture_bind_group_layout"),
label: None,
}
);
let diffuse_bind_group = device.create_bind_group(
let bind_group = device.create_bind_group(
&wgpu::BindGroupDescriptor {
layout: &texture_bind_group_layout,
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&diffuse_texture_view),
resource: wgpu::BindingResource::TextureView(&tex.view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&diffuse_sampler),
resource: wgpu::BindingResource::Sampler(&tex.sampler),
}
],
label: Some("diffuse_bind_group"),
@@ -166,7 +121,7 @@ impl App {
// Pipeline stuff
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Render Pipeline Layout"),
bind_group_layouts: &[&texture_bind_group_layout],
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let vert_state = wgpu::VertexState { //vert
@@ -228,7 +183,7 @@ impl App {
// Save values in app
println!("Initialized");
Self { surface, device, queue, swapchain_desc, swapchain, pipeline, vertex_buffer, index_buffer, diffuse_bind_group }
Self { surface, device, queue, swapchain_desc, swapchain, pipeline, vertex_buffer, index_buffer, bind_group }
}
pub fn resize(&mut self, new_size: Option<PhysicalSize<u32>>) {
@@ -279,7 +234,7 @@ impl App {
});
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]);
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
render_pass.draw_indexed(0..(INDICES.len() as u32), 0, 0..1);
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+1
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@@ -6,6 +6,7 @@ use winit::{
};
mod vertex;
mod texture;
mod app;
use app::App;
+60
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@@ -0,0 +1,60 @@
use std::path::Path;
use image::GenericImageView;
pub struct Texture {
pub texture: wgpu::Texture,
pub view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
}
impl Texture {
pub fn from_file(device: &wgpu::Device, queue: &wgpu::Queue, str_path: &str) -> Self {
let img_path = Path::new(str_path);
let img = image::open(img_path).unwrap();
Self::from_image(&device, &queue, &img)
}
pub fn from_image(device: &wgpu::Device, queue: &wgpu::Queue, img: &image::DynamicImage) -> Self {
// Data from image
let img_dim = img.dimensions();
let img_data = img.as_rgba8().unwrap();
// Create texture on device
let texture_size = wgpu::Extent3d { width: img_dim.0, height: img_dim.1, depth: 1, };
let texture = device.create_texture(&wgpu::TextureDescriptor {
size: texture_size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
label: None,
});
// Write texture to memory
queue.write_texture(
wgpu::TextureCopyView { texture: &texture, mip_level: 0, origin: wgpu::Origin3d::ZERO },
img_data,
wgpu::TextureDataLayout { offset: 0, bytes_per_row: 4 * img_dim.0, rows_per_image: img_dim.1 },
texture_size,
);
// Create view and sampler
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(
&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
}
);
Self { texture, view, sampler }
}
}