WIP generating chunks at player position
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+22
-9
@@ -5,21 +5,34 @@ authors = ["Piotrek <hello@pbaja.me>"]
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edition = "2018"
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[dependencies]
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# Rendering and window management
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winit = "0.24"
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wgpu = "0.7"
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wgpu_glyph = "0.11"
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futures = "0.3"
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bytemuck = { version = "1.5", features = [ "derive" ] }
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byteorder = "1.4"
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image = "0.23.14"
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# Math
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cgmath = "0.18"
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rand = "0.8"
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noise = "0.7"
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dirs = "3.0"
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flate2 = "1.0"
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lzzzz = "0.8"
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yaml-rust = "0.4"
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linked-hash-map = "0.5"
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# Saving and loading to and from files
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dirs = "3.0" # Retrieving common paths (%APPDATA%)
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serde = { version = "1.0", features = ["derive"] } # Serialization and deserialization (world.cfg)
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toml = "0.5" # Toml file format (used with serde)
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lzzzz = "0.8" # Lz4 compression
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# Other
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futures = "0.3"
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bytemuck = { version = "1.5", features = [ "derive" ] }
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byteorder = "1.4"
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# Deprecated
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#image = "0.23.14"
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#flate2 = "1.0"
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#yaml-rust = "0.4"
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#linked-hash-map = "0.5"
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[build-dependencies]
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anyhow = "1.0"
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