WIP generating chunks at player position

This commit is contained in:
Piotrek
2021-05-12 16:17:38 +02:00
parent 4acf8ea816
commit ab9f4c83d0
10 changed files with 186 additions and 147 deletions
+31 -12
View File
@@ -5,6 +5,9 @@ use futures::executor::LocalPool;
use futures::task::SpawnExt;
const WHITE: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
const BLUE: [f32; 4] = [0.0, 0.2, 1.0, 1.0];
const GREEN: [f32; 4] = [0.1, 1.0, 0.0, 1.0];
pub struct UserInterface {
// Glyph drawing
@@ -12,7 +15,7 @@ pub struct UserInterface {
local_pool: LocalPool,
brush: GlyphBrush<()>,
// Texts
texts: HashMap<u32, String>
texts: HashMap<String, Vec<String>>
}
impl UserInterface {
@@ -27,20 +30,36 @@ impl UserInterface {
}
}
pub fn set_text(&mut self, index: u32, text: String) {
self.texts.insert(index, text);
fn print(brush: &mut GlyphBrush<()>, line: u32, text: &str, color: [f32; 4]) {
let t = Text::new(text).with_color(color);
brush.queue(Section {
screen_position: (5 as f32, (5 + line*15) as f32),
bounds: (t.scale.x * t.text.len() as f32, t.scale.y),
text: vec![t],
..Section::default()
});
}
pub fn set_text(&mut self, cat: &str, line: usize, text: String) {
// Category
let c = &cat.to_string();
if !self.texts.contains_key(c) {self.texts.insert(c.clone(), Vec::new());}
// Texts
let v = self.texts.get_mut(c).unwrap();
while v.len() < line+1 { v.push(String::new()); }
v[line] = text;
}
pub fn render(&mut self, device: &wgpu::Device, encoder: &mut wgpu::CommandEncoder, target: &wgpu::TextureView, width: u32, height: u32) {
for (id, text) in self.texts.iter() {
let text = Text::new(text).with_color(WHITE);
self.brush.queue(Section {
screen_position: (5 as f32, (5 + id*15) as f32),
bounds: (text.scale.x * text.text.len() as f32, text.scale.y),
text: vec![text],
..Section::default()
});
let mut line = 0;
for (cat, texts) in self.texts.iter_mut() {
UserInterface::print(&mut self.brush, line, cat, GREEN);
line += 1;
for text in texts.iter() {
UserInterface::print(&mut self.brush, line, text, WHITE);
line += 1;
}
line += 1;
}
// Draw