diff --git a/src/renderer/buffers/content.rs b/src/renderer/buffers/content.rs index 4cf8086..9fcdc0d 100644 --- a/src/renderer/buffers/content.rs +++ b/src/renderer/buffers/content.rs @@ -43,10 +43,10 @@ impl Content { ); // Bind layout - let sampler_entry = wgpu::BindGroupLayoutEntry { - binding: 0,visibility: wgpu::ShaderStage::FRAGMENT, count: None, - ty: wgpu::BindingType::Sampler { comparison: false, filtering: false }, - }; + // let sampler_entry = wgpu::BindGroupLayoutEntry { + // binding: 0,visibility: wgpu::ShaderStage::FRAGMENT, count: None, + // ty: wgpu::BindingType::Sampler { comparison: false, filtering: false }, + // }; let texture_entry = wgpu::BindGroupLayoutEntry { binding: 0, visibility: wgpu::ShaderStage::FRAGMENT, count: None, ty: wgpu::BindingType::Texture { multisampled: false, view_dimension: wgpu::TextureViewDimension::D3, sample_type: wgpu::TextureSampleType::Uint }, @@ -56,8 +56,8 @@ impl Content { label: None, entries: &[ wgpu::BindGroupLayoutEntry { binding: 0, ..texture_entry }, wgpu::BindGroupLayoutEntry { binding: 1, ..texture_entry }, - wgpu::BindGroupLayoutEntry { binding: 2, ..sampler_entry }, - wgpu::BindGroupLayoutEntry { binding: 3, ..sampler_entry }, + //wgpu::BindGroupLayoutEntry { binding: 2, ..sampler_entry }, + //wgpu::BindGroupLayoutEntry { binding: 3, ..sampler_entry }, ], } ); @@ -69,8 +69,8 @@ impl Content { entries: &[ wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::TextureView(&node_texture.create_view(&wgpu::TextureViewDescriptor::default())) }, wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::TextureView(&block_texture.create_view(&wgpu::TextureViewDescriptor::default())) }, - wgpu::BindGroupEntry { binding: 2, resource: wgpu::BindingResource::Sampler(&device.create_sampler(&Default::default())) }, - wgpu::BindGroupEntry { binding: 3, resource: wgpu::BindingResource::Sampler(&device.create_sampler(&Default::default())) } + //wgpu::BindGroupEntry { binding: 2, resource: wgpu::BindingResource::Sampler(&device.create_sampler(&Default::default())) }, + //wgpu::BindGroupEntry { binding: 3, resource: wgpu::BindingResource::Sampler(&device.create_sampler(&Default::default())) } ], } );