pseudo skybox
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@@ -51,4 +51,10 @@ void main()
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HitResult shadow = castNodes(primary.pos-ray_dir*0.000001, _SunDir);
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if(shadow.data > 0) out_color *= 0.1;
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}
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else
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{
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float up = clamp(dot(ray_dir, vec3(0, 1, 0)) + 0.1, 0, 1);
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vec3 sky = vec3(0.176, 0.592, 0.901) * up;
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out_color = vec4(sky, 1.0);
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}
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}
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