working generating terrain

This commit is contained in:
Piotrek
2021-04-28 23:17:16 +02:00
parent 719b6f8f26
commit ddf0c42784
6 changed files with 64 additions and 88 deletions
+1 -1
View File
@@ -62,7 +62,7 @@ vec3 solve()
// Calculate ray direction
vec3 view_dir = (_ProjMatrixInv * vec4(_InUV, 0, 1)).xyz;
vec3 rayDir = normalize(_ViewMatrix * vec4(view_dir,0)).xyz;
Ray primaryRay = Ray(_CamPos / SCALE, rayDir);
Ray primaryRay = Ray((_CamPos + vec3(16, 0, 16)) / SCALE, rayDir);
// Raycast
HitResult primary = castNodes(primaryRay, 100);