fixed node texture shifting bugs

This commit is contained in:
Piotrek
2021-05-16 19:08:47 +02:00
parent 67bb4fddd0
commit eecedbf4f4
3 changed files with 38 additions and 43 deletions
+17 -17
View File
@@ -80,28 +80,28 @@ impl Game {
}
// Chunk position
// if self.prev_chunk_pos == None || self.prev_chunk_pos != Some(chunk_pos) {
// renderer.get_ui().set_text("World", 2, format!("Chunk: {}, {}, {}", chunk_pos.x, chunk_pos.y, chunk_pos.z));
if self.prev_chunk_pos == None || self.prev_chunk_pos != Some(chunk_pos) {
renderer.get_ui().set_text("World", 2, format!("Chunk: {}, {}, {}", chunk_pos.x, chunk_pos.y, chunk_pos.z));
// let dir = chunk_pos - self.prev_chunk_pos.unwrap_or(chunk_pos); //TODO: clamp to -1,1
// if dir.x != 0 || dir.y != 0 || dir.z != 0 {
let dir = chunk_pos - self.prev_chunk_pos.unwrap_or(chunk_pos); //TODO: clamp to -1,1
if dir.x != 0 || dir.y != 0 || dir.z != 0 {
// // Shift world
// renderer.shift(dir * world::chunk::SIZE as i32);
// Shift world
renderer.shift(dir * world::chunk::SIZE as i32);
// // Load chunks at the edge
// let center = chunk_pos.clone() + RENDER_DIST*dir;
// let mask = Vector3{x: dir.x.abs(), y: dir.y.abs(), z: dir.z.abs()};
// println!("Load at {:?}", center);
// Load chunks at the edge
let center = chunk_pos.clone() + RENDER_DIST*dir;
let mask = Vector3{x: dir.x.abs(), y: dir.y.abs(), z: dir.z.abs()};
println!("Load at {:?}", center);
// for a in -RENDER_DIST..RENDER_DIST+1 {
// let pos = center + Vector3{x: mask.z*a, y: 0, z: mask.x*a};
// self.world.load_chunk(pos);
// }
// }
// self.prev_chunk_pos = Some(chunk_pos);
// }
for a in -RENDER_DIST..RENDER_DIST+1 {
let pos = center + Vector3{x: mask.z*a, y: 0, z: mask.x*a};
self.world.load_chunk(pos);
}
}
self.prev_chunk_pos = Some(chunk_pos);
}
// Send dirty chunks to renderer
// TODO: Unload chunks above certain radius