Piotrek
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6206800df9
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changed brick texture from being 32x32x32 1D to 32x32x32 2D (smaller indexes)
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2021-04-26 14:01:13 +02:00 |
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Piotrek
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1bb45ec31b
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renamed brick to block, world gen stuff in separate file
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2021-04-25 16:22:24 +02:00 |
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Piotrek
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9718ea68dd
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sampling in random hemisphere
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2021-04-25 13:50:39 +02:00 |
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Piotrek
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8585f21c70
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HitResult and Ray structs. random function.
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2021-04-24 23:33:33 +02:00 |
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Piotrek
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e390b6ed9b
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added wall
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2021-04-24 22:24:10 +02:00 |
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Piotrek
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61ec3e5a21
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shadows
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2021-04-24 20:47:04 +02:00 |
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Piotrek
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97ece7a823
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materials, brick and nodes structure, preparing for world generation
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2021-04-24 17:06:44 +02:00 |
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Piotrek
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829ae1ddb6
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fixed negative distance in voxel traversing
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2021-04-23 22:44:03 +02:00 |
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Piotrek
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526ff05ed2
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testing 32x32x32 nodes world
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2021-04-23 22:15:14 +02:00 |
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Piotrek
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b59523c13b
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continue traversing nodes if brick not hit
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2021-04-23 16:06:54 +02:00 |
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Piotrek
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af5c2f2532
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working bricks ray traversing
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2021-04-23 15:27:04 +02:00 |
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Piotrek
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8368545e6c
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fix texture format
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2021-04-23 14:32:45 +02:00 |
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Piotrek
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5e968d0a30
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aspiojsanfopinaogpinhaeogfl
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2021-04-19 23:28:20 +02:00 |
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Piotrek
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3fb2557a30
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using bytemuck for node buffer
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2021-04-19 22:23:01 +02:00 |
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Piotrek
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5e8068705a
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getting subnode id
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2021-04-18 23:02:17 +02:00 |
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Piotrek
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3e94e5d2cf
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basic phong lighting
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2021-04-18 13:09:04 +02:00 |
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Piotrek
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20ac933cc3
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working 3d textures
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2021-04-18 12:00:28 +02:00 |
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Piotrek
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4f24394273
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wip: creating 3d texture node buffer
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2021-04-17 15:52:29 +02:00 |
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Piotrek
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7a1821643c
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moved buffer stuff to a separate module
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2021-04-17 14:55:04 +02:00 |
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Piotrek
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b52193df28
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working generating camera rays from view and proj matrices
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2021-04-15 08:55:26 +02:00 |
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Piotrek
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8094d8168d
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added raymarching demo for testing
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2021-04-14 15:42:31 +02:00 |
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Piotrek
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9aafeb80c2
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move shaders to subfolder
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2021-04-13 09:31:15 +02:00 |
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