Piotrek
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5e968d0a30
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aspiojsanfopinaogpinhaeogfl
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2021-04-19 23:28:20 +02:00 |
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Piotrek
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3fb2557a30
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using bytemuck for node buffer
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2021-04-19 22:23:01 +02:00 |
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Piotrek
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5e8068705a
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getting subnode id
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2021-04-18 23:02:17 +02:00 |
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Piotrek
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3e94e5d2cf
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basic phong lighting
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2021-04-18 13:09:04 +02:00 |
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Piotrek
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20ac933cc3
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working 3d textures
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2021-04-18 12:00:28 +02:00 |
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Piotrek
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4f24394273
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wip: creating 3d texture node buffer
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2021-04-17 15:52:29 +02:00 |
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Piotrek
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7a1821643c
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moved buffer stuff to a separate module
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2021-04-17 14:55:04 +02:00 |
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Piotrek
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9cd599743d
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cleanup
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2021-04-15 10:05:28 +02:00 |
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Piotrek
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b52193df28
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working generating camera rays from view and proj matrices
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2021-04-15 08:55:26 +02:00 |
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Piotrek
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8094d8168d
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added raymarching demo for testing
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2021-04-14 15:42:31 +02:00 |
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Piotrek
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9aafeb80c2
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move shaders to subfolder
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2021-04-13 09:31:15 +02:00 |
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