Piotrek
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97ece7a823
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materials, brick and nodes structure, preparing for world generation
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2021-04-24 17:06:44 +02:00 |
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Piotrek
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829ae1ddb6
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fixed negative distance in voxel traversing
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2021-04-23 22:44:03 +02:00 |
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Piotrek
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526ff05ed2
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testing 32x32x32 nodes world
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2021-04-23 22:15:14 +02:00 |
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Piotrek
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b59523c13b
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continue traversing nodes if brick not hit
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2021-04-23 16:06:54 +02:00 |
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Piotrek
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af5c2f2532
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working bricks ray traversing
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2021-04-23 15:27:04 +02:00 |
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Piotrek
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8368545e6c
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fix texture format
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2021-04-23 14:32:45 +02:00 |
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Piotrek
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5e968d0a30
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aspiojsanfopinaogpinhaeogfl
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2021-04-19 23:28:20 +02:00 |
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Piotrek
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5e8068705a
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getting subnode id
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2021-04-18 23:02:17 +02:00 |
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Piotrek
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3e94e5d2cf
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basic phong lighting
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2021-04-18 13:09:04 +02:00 |
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