Files
first-voxels/src/renderer/passes/raytrace.rs
T

57 lines
2.1 KiB
Rust

use crate::renderer::buffers::Vertex;
pub struct RaytracePass {
pub pipeline: wgpu::RenderPipeline
}
impl RaytracePass {
pub fn new(device: &wgpu::Device, swapchain_desc: &wgpu::SwapChainDescriptor, bind_group_layouts: &[&wgpu::BindGroupLayout]) -> Self {
// Pipeline stuff
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Render Pipeline Layout"),
bind_group_layouts: bind_group_layouts,
push_constant_ranges: &[],
});
let vert_state = wgpu::VertexState { //vert
module: &device.create_shader_module(&wgpu::include_spirv!("..\\..\\shaders\\bin\\shader.vert.spv")),
entry_point: "main",
buffers: &[Vertex::desc()],
};
let frag_state = wgpu::FragmentState { // frag
module: &device.create_shader_module(&wgpu::include_spirv!("..\\..\\shaders\\bin\\shader.frag.spv")),
entry_point: "main",
targets: &[wgpu::ColorTargetState {
format: swapchain_desc.format,
alpha_blend: wgpu::BlendState::REPLACE,
color_blend: wgpu::BlendState::REPLACE,
write_mask: wgpu::ColorWrite::ALL,
}],
};
let prim_state = wgpu::PrimitiveState { // primitive
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Cw,
cull_mode: wgpu::CullMode::Back,
polygon_mode: wgpu::PolygonMode::Fill,
};
let multisample_state = wgpu::MultisampleState { // multisample
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
};
// Create pipeline
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render Pipeline"),
layout: Some(&pipeline_layout),
vertex: vert_state,
fragment: Some(frag_state),
primitive: prim_state,
depth_stencil: None,
multisample: multisample_state,
});
Self { pipeline }
}
}