Files
first-voxels/src/renderer/texture.rs
T
2021-04-16 10:54:00 +02:00

61 lines
2.2 KiB
Rust

use std::path::Path;
use image::GenericImageView;
pub struct Texture {
pub texture: wgpu::Texture,
pub view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
}
impl Texture {
pub fn from_file(device: &wgpu::Device, queue: &wgpu::Queue, str_path: &str) -> Self {
let img_path = Path::new(str_path);
let img = image::open(img_path).unwrap();
Self::from_image(&device, &queue, &img)
}
pub fn from_image(device: &wgpu::Device, queue: &wgpu::Queue, img: &image::DynamicImage) -> Self {
// Data from image
let img_dim = img.dimensions();
let img_data = img.as_rgba8().unwrap();
// Create texture on device
let texture_size = wgpu::Extent3d { width: img_dim.0, height: img_dim.1, depth: 1, };
let texture = device.create_texture(&wgpu::TextureDescriptor {
size: texture_size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST,
label: None,
});
// Write texture to memory
queue.write_texture(
wgpu::TextureCopyView { texture: &texture, mip_level: 0, origin: wgpu::Origin3d::ZERO },
img_data,
wgpu::TextureDataLayout { offset: 0, bytes_per_row: 4 * img_dim.0, rows_per_image: img_dim.1 },
texture_size,
);
// Create view and sampler
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(
&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
//mag_filter: wgpu::FilterMode::Linear,
mag_filter: wgpu::FilterMode::Nearest,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::FilterMode::Nearest,
..Default::default()
}
);
Self { texture, view, sampler }
}
}