Files
first-voxels/src/game/world/generator.rs
T

69 lines
1.8 KiB
Rust

use std::time::Instant;
use cgmath::Vector3;
use noise::{Perlin, NoiseFn};
use rand::{Rng, prelude::ThreadRng};
use crate::game::world::{block, block::WorldBlock};
const SCALE: f64 = 150.0;
pub struct WorldGen {
}
impl WorldGen {
/*
* Generate height map for given block position
*/
fn gen_height_map(x: i32, z: i32, rand: &mut ThreadRng, noise: &Perlin) -> ([[usize;block::SIZE]; block::SIZE], usize) {
let size = block::SIZE as i32;
let x = x * size;
let z = z * size;
// Generate map
let mut max: usize = 0;
let mut map = [[0_usize; block::SIZE]; block::SIZE];
for lx in 0..size {
for lz in 0..size {
let value = (noise.get([(x + lx) as f64 / SCALE, (z + lz) as f64 /SCALE]) + 1.0) / 2.0;
let mut h = (value * 30.0) as usize;
h += (rand.gen::<f32>() * 2.0) as usize;
if h == 0 { h = 1; }
if h > max { max = h; }
map[lx as usize][lz as usize] = h;
}
}
(map, max)
}
/*
* Generate block
*/
pub fn generate(block_pos: &Vector3<i32>, block: &mut WorldBlock) {
let mut rng = rand::thread_rng();
let noise = Perlin::new();
// Generate height map
let (map, _max) = WorldGen::gen_height_map(block_pos.x, block_pos.z, &mut rng, &noise);
// Fill
for x in 0..block::SIZE {
for z in 0..block::SIZE {
let mut h = map[x][z];
let mut t = 2;
if block_pos.x == 8 && block_pos.z == 8 {
h = 32;
t = 3;
}
//let h = 16; // testing
for y in 0..h {
block.set(Vector3{x, y, z}, t);
}
}
}
}
}