Files
first-voxels/src/game/world/mod.rs
T

125 lines
3.7 KiB
Rust

mod generator;
mod data;
mod loader;
pub mod chunk;
pub mod block;
use std::thread;
use std::sync::{mpsc, mpsc::Sender, mpsc::Receiver};
use std::time::Instant;
use std::path::PathBuf;
use std::io::Write;
use std::io::Read;
use std::fs;
use cgmath::Vector3;
use std::collections::HashMap;
use generator::WorldGen;
use chunk::WorldChunk;
use block::WorldBlock;
use data::WorldData;
use loader::ChunkLoader;
pub struct World {
data: WorldData,
loader: ChunkLoader,
chunks: HashMap<Vector3<i32>, WorldChunk>,
}
impl World {
pub fn init(name: String) -> Self {
let mut instance = Self {
data: WorldData { name: name.clone(), ..Default::default() },
loader: ChunkLoader::new(name.clone()),
chunks: HashMap::new(),
};
instance.load_metadata();
instance.save_all();
instance
}
/*
* Receives loaded chunks from ChunkLoader
*/
pub fn update(&mut self) {
for (pos, chunk) in self.loader.receive() {
self.chunks.insert(pos, chunk);
}
}
/*
* Sends chunk position to the ChunkLoader
*/
pub fn load_chunk(&mut self, pos: Vector3<i32>) {
if let Some(chunk) = self.chunks.get_mut(&pos) {
if !chunk.loaded {
println!("Chunk {:?} exists but not loaded! Loading now", pos);
chunk.dirty = true;
}
} else {
self.loader.load(pos);
}
}
/*
*
*/
pub fn unload_chunk(&mut self, pos: Vector3<i32>) {
if let Some(chunk) = self.chunks.get_mut(&pos) {
chunk.loaded = false;
chunk.dirty = false;
// TODO: Mark chunk as "to be unloaded" and send it to renderer for freeing resources
}
}
/*
* Loads metadata
*/
fn load_metadata(&mut self, ) -> bool {
let filepath = dirs::data_local_dir().unwrap().join("Voxelgame").join(self.data.name.clone()).join("world.dat");
if let Ok(mut file) = fs::File::open(filepath) {
let mut buf = Vec::new();
file.read_to_end(&mut buf).unwrap();
if let Ok(data) = toml::from_slice::<WorldData>(&buf[..]) {
self.data = data;
return true;
}
}
return false;
}
/*
* Saves metadata and all loaded chunks to files
*/
pub fn save_all(&self) {
// Get directory
let dirpath = dirs::data_local_dir().unwrap().join("Voxelgame").join("saves").join(&self.data.name);
fs::create_dir_all(&dirpath).expect("Failed to create world directory");
// Save all chunks
for (pos, chunk) in self.chunks.iter() {
let filepath = dirpath.join(format!("chunk_{}_{}_{}.dat", pos.x, pos.y, pos.z));
let mut file = fs::File::create(filepath).expect("Failed to create chunk file");
file.write(&chunk.to_bytes()).expect("Failed to write chunk file");
}
// Save metadata
let datastr = toml::to_string(&self.data).unwrap();
let datapath: PathBuf = dirpath.join("world.dat");
let mut datafile = fs::File::create(datapath).expect("Failed to create world metadata file");
datafile.write_all(datastr.as_bytes()).expect("Failed to write world metadata");
}
/*
* Returns chunk at given world chunk position
*/
pub fn get_chunk(&mut self, chunk_wpos: &Vector3<i32>) -> Option<&mut WorldChunk> {
self.chunks.get_mut(chunk_wpos)
}
/*
* Returns vec of references to all currently loaded chunks
*/
pub fn all_chunks(&mut self) -> Vec<(&Vector3<i32>, &mut WorldChunk)> {
self.chunks.iter_mut().collect()
}
}