183 lines
7.6 KiB
Rust
183 lines
7.6 KiB
Rust
use winit::{window::Window, dpi::PhysicalSize};
|
|
|
|
mod buffers; use buffers::{NodeBuffer, BrickBuffer, UniformBuffer, RasterBuffer, Vertex};
|
|
pub mod camera; use camera::Camera;
|
|
|
|
|
|
pub struct Renderer {
|
|
surface: wgpu::Surface,
|
|
device: wgpu::Device,
|
|
queue: wgpu::Queue,
|
|
swapchain_desc: wgpu::SwapChainDescriptor,
|
|
swapchain: wgpu::SwapChain,
|
|
pipeline: wgpu::RenderPipeline,
|
|
// Buffers
|
|
raster_buffer: RasterBuffer,
|
|
uniform_buffer: UniformBuffer,
|
|
node_buffer: NodeBuffer,
|
|
brick_buffer: BrickBuffer,
|
|
// Camera
|
|
pub camera: Camera,
|
|
}
|
|
|
|
impl Renderer {
|
|
|
|
fn create_swapchain(adapter: &wgpu::Adapter, device: &wgpu::Device, surface: &wgpu::Surface, size: PhysicalSize<u32>) -> (wgpu::SwapChainDescriptor, wgpu::SwapChain) {
|
|
let swapchain_desc = wgpu::SwapChainDescriptor {
|
|
usage: wgpu::TextureUsage::RENDER_ATTACHMENT, // render to screen
|
|
format: adapter.get_swap_chain_preferred_format(&surface),
|
|
width: size.width,
|
|
height: size.height,
|
|
present_mode: wgpu::PresentMode::Mailbox, // Fifo = Vsync
|
|
};
|
|
let swapchain = device.create_swap_chain(&surface, &swapchain_desc);
|
|
(swapchain_desc, swapchain)
|
|
}
|
|
|
|
fn create_pipeline(device: &wgpu::Device, swapchain_desc: &wgpu::SwapChainDescriptor, bind_group_layouts: &[&wgpu::BindGroupLayout]) -> wgpu::RenderPipeline{
|
|
// Pipeline stuff
|
|
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
label: Some("Render Pipeline Layout"),
|
|
bind_group_layouts: bind_group_layouts,
|
|
push_constant_ranges: &[],
|
|
});
|
|
let vert_state = wgpu::VertexState { //vert
|
|
module: &device.create_shader_module(&wgpu::include_spirv!("..\\shaders\\bin\\shader.vert.spv")),
|
|
entry_point: "main",
|
|
buffers: &[Vertex::desc()],
|
|
};
|
|
let frag_state = wgpu::FragmentState { // frag
|
|
module: &device.create_shader_module(&wgpu::include_spirv!("..\\shaders\\bin\\shader.frag.spv")),
|
|
entry_point: "main",
|
|
targets: &[wgpu::ColorTargetState {
|
|
format: swapchain_desc.format,
|
|
alpha_blend: wgpu::BlendState::REPLACE,
|
|
color_blend: wgpu::BlendState::REPLACE,
|
|
write_mask: wgpu::ColorWrite::ALL,
|
|
}],
|
|
};
|
|
let prim_state = wgpu::PrimitiveState { // primitive
|
|
topology: wgpu::PrimitiveTopology::TriangleList,
|
|
strip_index_format: None,
|
|
front_face: wgpu::FrontFace::Cw,
|
|
cull_mode: wgpu::CullMode::Back,
|
|
polygon_mode: wgpu::PolygonMode::Fill,
|
|
};
|
|
let multisample_state = wgpu::MultisampleState { // multisample
|
|
count: 1,
|
|
mask: !0,
|
|
alpha_to_coverage_enabled: false,
|
|
};
|
|
|
|
// Create pipeline
|
|
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
label: Some("Render Pipeline"),
|
|
layout: Some(&pipeline_layout),
|
|
vertex: vert_state,
|
|
fragment: Some(frag_state),
|
|
primitive: prim_state,
|
|
depth_stencil: None,
|
|
multisample: multisample_state,
|
|
})
|
|
}
|
|
|
|
pub async fn new(window: &Window) -> Self {
|
|
|
|
// Create surface and pick device
|
|
let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
|
|
let surface = unsafe { instance.create_surface(window) };
|
|
|
|
// Pick adapter (physical gpu)
|
|
let adapter_options = wgpu::RequestAdapterOptions { power_preference: wgpu::PowerPreference::HighPerformance, compatible_surface: Some(&surface) };
|
|
let adapter = instance.request_adapter(&adapter_options).await.unwrap();
|
|
println!("Adapter: {}", adapter.get_info().name);
|
|
|
|
// Pick device (logical gpu) from adapter
|
|
let device_desc = wgpu::DeviceDescriptor { features: wgpu::Features::empty(), limits: wgpu::Limits::default(), label: None };
|
|
let (device, queue) = adapter.request_device(&device_desc, None).await.unwrap();
|
|
|
|
// Create swapchain
|
|
let (swapchain_desc, swapchain) = Self::create_swapchain(&adapter, &device, &surface, window.inner_size());
|
|
|
|
// Cam
|
|
let aspect = swapchain_desc.width as f32 / swapchain_desc.height as f32;
|
|
let camera = Camera::new(aspect, 60.0);
|
|
|
|
// Buffers
|
|
let uniform_buffer = UniformBuffer::new(&device);
|
|
let raster_buffer = RasterBuffer::new(&device);
|
|
|
|
let mut node_buffer = NodeBuffer::new(&device);
|
|
node_buffer.write(&queue);
|
|
|
|
let mut brick_buffer = BrickBuffer::new(&device);
|
|
brick_buffer.write(&queue, 0);
|
|
brick_buffer.write(&queue, 1);
|
|
|
|
// Pipeline
|
|
let pipeline = Self::create_pipeline(&device, &swapchain_desc, &[&uniform_buffer.bind_layout, &node_buffer.bind_layout, &brick_buffer.bind_layout]);
|
|
|
|
// Save values in app
|
|
println!("Initialized");
|
|
Self { surface, device, queue, swapchain_desc, swapchain, pipeline, raster_buffer, uniform_buffer, node_buffer, brick_buffer, camera }
|
|
}
|
|
|
|
pub fn resize(&mut self, new_size: Option<PhysicalSize<u32>>) {
|
|
if let Some(size) = new_size {
|
|
// Minimized or manually resized to 0
|
|
if size.width == 0 || size.height == 0 { return }
|
|
// Recreate swapchain
|
|
self.swapchain_desc.width = size.width;
|
|
self.swapchain_desc.height = size.height;
|
|
// Update camera
|
|
self.camera.set_aspect(size.width as f32 / size.height as f32);
|
|
}
|
|
// Recreate swapchain
|
|
self.swapchain = self.device.create_swap_chain(&self.surface, &self.swapchain_desc);
|
|
}
|
|
|
|
pub fn render(&mut self) -> Result<(), wgpu::SwapChainError> {
|
|
|
|
// Update uniform buffer
|
|
self.uniform_buffer.values.update(&self.camera);
|
|
self.queue.write_buffer(&self.uniform_buffer.buffer, 0, bytemuck::cast_slice(&[self.uniform_buffer.values]));
|
|
|
|
// Get next frame to render to
|
|
let frame = self.swapchain.get_current_frame()?.output;
|
|
|
|
// Create encoder that will build command buffer for us
|
|
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render Encoder"),});
|
|
|
|
// Create render pass
|
|
{
|
|
let ops = wgpu::Operations {
|
|
// Clear command
|
|
load: wgpu::LoadOp::Clear(wgpu::Color {r: 0.1, g: 0.2, b: 0.3, a: 1.0,}),
|
|
// Store command
|
|
store: true,
|
|
};
|
|
|
|
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
label: Some("Render Pass"),
|
|
color_attachments: &[ wgpu::RenderPassColorAttachmentDescriptor { attachment: &frame.view, resolve_target: None, ops } ],
|
|
depth_stencil_attachment: None,
|
|
});
|
|
|
|
// Data
|
|
render_pass.set_pipeline(&self.pipeline);
|
|
render_pass.set_bind_group(0, &self.uniform_buffer.bind_group, &[]);
|
|
render_pass.set_bind_group(1, &self.node_buffer.bind_group, &[]);
|
|
render_pass.set_bind_group(2, &self.brick_buffer.bind_group, &[]);
|
|
// Vertices and indices
|
|
render_pass.set_vertex_buffer(0, self.raster_buffer.vertex_buffer.slice(..));
|
|
render_pass.set_index_buffer(self.raster_buffer.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
|
render_pass.draw_indexed(0..self.raster_buffer.index_len, 0, 0..1);
|
|
}
|
|
|
|
// Submit encoder (command buffer)
|
|
self.queue.submit(std::iter::once(encoder.finish()));
|
|
|
|
// Return ok
|
|
Ok(())
|
|
}
|
|
} |