Files
first-voxels/src/shaders/shader.vert
T

11 lines
205 B
GLSL

#version 450
layout(location=0) in vec3 in_position;
layout(location=1) in vec2 in_uv;
layout(location=0) out vec2 vert_uv;
void main()
{
vert_uv = in_uv;
gl_Position = vec4(in_position, 1.0);
}