11 lines
205 B
GLSL
11 lines
205 B
GLSL
#version 450
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layout(location=0) in vec3 in_position;
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layout(location=1) in vec2 in_uv;
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layout(location=0) out vec2 vert_uv;
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void main()
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{
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vert_uv = in_uv;
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gl_Position = vec4(in_position, 1.0);
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} |