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@@ -98,6 +98,7 @@ HitResult castNodes(Ray ray, uint maxSteps)
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incAxis = step(dist.xyz, dist.yzx) * step(dist.xyz, dist.zxy);
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dist += incAxis * raySign * rayInv;
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pos += incAxis * raySign;
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t = dot(dist, incAxis);
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// Outside bounds
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// if(pos.x < 0 || pos.y < 0 || pos.z < 0) { break; }
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