Having fun
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@@ -0,0 +1,68 @@
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use anyhow::*;
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use glob::glob;
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use std::fs::{read_to_string, write, create_dir_all};
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use std::path::PathBuf;
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struct ShaderData {
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source: String,
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src_path: PathBuf,
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spv_path: PathBuf,
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kind: shaderc::ShaderKind,
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}
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impl ShaderData {
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// Load data from file
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pub fn load(src_path: PathBuf) -> Result<Self> {
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// Get extension and filename
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let filename = src_path.file_name().unwrap().to_str().unwrap();
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let extension = src_path.extension().context("File has no extension")?.to_str().unwrap();
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// Figure out kind from extension
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let kind = match extension {
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"vert" => shaderc::ShaderKind::Vertex,
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"frag" => shaderc::ShaderKind::Fragment,
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"comp" => shaderc::ShaderKind::Compute,
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_ => bail!("Unsupported shader: {}", src_path.display()),
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};
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// Create output path
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let directory = src_path.parent().unwrap().join(".bin");
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create_dir_all(directory.clone()).context("Failed to create output directory")?;
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let spv_path = directory.join(filename).with_extension(format!("{}.spv", extension));
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// Read file
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let source = read_to_string(src_path.clone())?;
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// Return struct
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Ok(Self{ source, src_path, spv_path, kind })
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}
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}
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fn main() -> Result<()> {
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// Collect all shaders recursively within /shaders/
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let mut shader_paths = [
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glob("./src/**/*.vert")?,
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glob("./src/**/*.frag")?,
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glob("./src/**/*.comp")?,
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];
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let shaders = shader_paths.iter_mut().flatten()
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.map(|glob_result| ShaderData::load(glob_result?))
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.collect::<Vec<Result<_>>>().into_iter()
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.collect::<Result<Vec<_>>>()?;
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// Compile all shaders
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let mut compiler = shaderc::Compiler::new().context("Unable to create shader compiler")?;
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for shader in shaders {
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println!("cargo:rerun-if-changed={}", shader.src_path.as_os_str().to_str().unwrap());
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let compiled = compiler.compile_into_spirv(&shader.source, shader.kind, &shader.src_path.to_str().unwrap(), "main", None, )?;
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write(shader.spv_path, compiled.as_binary_u8())?;
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}
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Ok(())
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}
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