Having fun

This commit is contained in:
Piotrek
2021-04-12 11:58:40 +02:00
commit 93c535626a
12 changed files with 2157 additions and 0 deletions
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use anyhow::*;
use glob::glob;
use std::fs::{read_to_string, write, create_dir_all};
use std::path::PathBuf;
struct ShaderData {
source: String,
src_path: PathBuf,
spv_path: PathBuf,
kind: shaderc::ShaderKind,
}
impl ShaderData {
// Load data from file
pub fn load(src_path: PathBuf) -> Result<Self> {
// Get extension and filename
let filename = src_path.file_name().unwrap().to_str().unwrap();
let extension = src_path.extension().context("File has no extension")?.to_str().unwrap();
// Figure out kind from extension
let kind = match extension {
"vert" => shaderc::ShaderKind::Vertex,
"frag" => shaderc::ShaderKind::Fragment,
"comp" => shaderc::ShaderKind::Compute,
_ => bail!("Unsupported shader: {}", src_path.display()),
};
// Create output path
let directory = src_path.parent().unwrap().join(".bin");
create_dir_all(directory.clone()).context("Failed to create output directory")?;
let spv_path = directory.join(filename).with_extension(format!("{}.spv", extension));
// Read file
let source = read_to_string(src_path.clone())?;
// Return struct
Ok(Self{ source, src_path, spv_path, kind })
}
}
fn main() -> Result<()> {
// Collect all shaders recursively within /shaders/
let mut shader_paths = [
glob("./src/**/*.vert")?,
glob("./src/**/*.frag")?,
glob("./src/**/*.comp")?,
];
let shaders = shader_paths.iter_mut().flatten()
.map(|glob_result| ShaderData::load(glob_result?))
.collect::<Vec<Result<_>>>().into_iter()
.collect::<Result<Vec<_>>>()?;
// Compile all shaders
let mut compiler = shaderc::Compiler::new().context("Unable to create shader compiler")?;
for shader in shaders {
println!("cargo:rerun-if-changed={}", shader.src_path.as_os_str().to_str().unwrap());
let compiled = compiler.compile_into_spirv(&shader.source, shader.kind, &shader.src_path.to_str().unwrap(), "main", None, )?;
write(shader.spv_path, compiled.as_binary_u8())?;
}
Ok(())
}