Having fun
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use winit::{
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event::{Event, WindowEvent, KeyboardInput, ElementState, VirtualKeyCode},
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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dpi::LogicalSize
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};
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mod app;
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use app::App;
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fn main() {
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// Create event loop
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let events = EventLoop::new();
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// Spawn window
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let window = WindowBuilder::new()
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.with_title("Test")
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.with_inner_size(LogicalSize::new(1280.0, 720.0))
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.build(&events)
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.expect("Failed to create window");
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// Create app
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let mut app = futures::executor::block_on(App::new(&window));
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// Run event loop
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events.run(move |e, _, c| {
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match e {
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// Window event
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Event::WindowEvent { ref event, .. } => if !app.input(event) {
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match event {
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// Window closed
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WindowEvent::CloseRequested => {
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*c = ControlFlow::Exit;
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}
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// Keyboard input
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WindowEvent::KeyboardInput { input, .. } => {
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match input {
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// Escape key pressed
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KeyboardInput { state: ElementState::Pressed, virtual_keycode: Some(VirtualKeyCode::Escape), .. } => {
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*c = ControlFlow::Exit;
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}
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// Other keys
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_ => ()
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}
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}
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// Window resized
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WindowEvent::Resized(physical_size) => {
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app.resize(Some(*physical_size));
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}
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WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
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app.resize(Some(**new_inner_size));
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}
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// Other window events
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_ => ()
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}
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}
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// Request draw
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Event::MainEventsCleared => {
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window.request_redraw();
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}
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// Draw
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Event::RedrawRequested(_) => {
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app.update();
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match app.render() {
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Ok(_) => {}
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// Recreate the swap_chain if lost
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Err(wgpu::SwapChainError::Lost) => app.resize(None),
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// The system is out of memory, we should probably quit
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Err(wgpu::SwapChainError::OutOfMemory) => *c = ControlFlow::Exit,
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// All other errors (Outdated, Timeout) should be resolved by the next frame
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Err(e) => eprintln!("{:?}", e),
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}
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}
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// Other events
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_ => ()
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}
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});
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}
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