working generating camera rays from view and proj matrices

This commit is contained in:
Piotrek
2021-04-15 08:55:26 +02:00
parent 8094d8168d
commit b52193df28
10 changed files with 51 additions and 44 deletions
-8
View File
@@ -4,14 +4,6 @@ layout(location=0) in vec3 in_position;
layout(location=1) in vec2 in_uv;
layout(location=0) out vec2 vert_uv;
layout(set=1, binding=0) uniform Uniforms
{
mat4 view; // world to camera
mat4 proj; // camera to screen
mat4 proj_inv; // screen to camera
vec3 cam_pos; // camera position
};
void main()
{
vert_uv = in_uv;