Piotrek
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3a444d6e3a
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postprocess render pass
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2021-04-26 19:07:02 +02:00 |
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Piotrek
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19aefbf287
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removed vertex and index buffers, we are only rendering fullscreen
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2021-04-26 16:55:57 +02:00 |
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Piotrek
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ea1c0ba089
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project structure cleaning
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2021-04-26 16:39:08 +02:00 |
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Piotrek
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dae867be9f
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perlin noise
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2021-04-26 15:23:40 +02:00 |
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Piotrek
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beea89699d
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testing 48x48x48 world and different scales
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2021-04-26 14:07:56 +02:00 |
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Piotrek
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6206800df9
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changed brick texture from being 32x32x32 1D to 32x32x32 2D (smaller indexes)
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2021-04-26 14:01:13 +02:00 |
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Piotrek
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1bb45ec31b
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renamed brick to block, world gen stuff in separate file
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2021-04-25 16:22:24 +02:00 |
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Piotrek
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9718ea68dd
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sampling in random hemisphere
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2021-04-25 13:50:39 +02:00 |
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Piotrek
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8585f21c70
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HitResult and Ray structs. random function.
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2021-04-24 23:33:33 +02:00 |
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Piotrek
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e390b6ed9b
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added wall
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2021-04-24 22:24:10 +02:00 |
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Piotrek
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d194337520
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pseudo skybox
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2021-04-24 21:34:47 +02:00 |
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Piotrek
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61ec3e5a21
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shadows
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2021-04-24 20:47:04 +02:00 |
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Piotrek
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00fd077642
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grass? testing
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2021-04-24 17:17:09 +02:00 |
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Piotrek
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97ece7a823
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materials, brick and nodes structure, preparing for world generation
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2021-04-24 17:06:44 +02:00 |
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Piotrek
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829ae1ddb6
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fixed negative distance in voxel traversing
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2021-04-23 22:44:03 +02:00 |
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Piotrek
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526ff05ed2
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testing 32x32x32 nodes world
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2021-04-23 22:15:14 +02:00 |
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Piotrek
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b59523c13b
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continue traversing nodes if brick not hit
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2021-04-23 16:06:54 +02:00 |
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Piotrek
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af5c2f2532
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working bricks ray traversing
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2021-04-23 15:27:04 +02:00 |
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Piotrek
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8368545e6c
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fix texture format
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2021-04-23 14:32:45 +02:00 |
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Piotrek
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936c0f2e18
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writing brick to gpu
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2021-04-23 13:34:18 +02:00 |
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Piotrek
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6239e145e9
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allocating array on heap
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2021-04-22 23:25:35 +02:00 |
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Piotrek
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5e968d0a30
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aspiojsanfopinaogpinhaeogfl
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2021-04-19 23:28:20 +02:00 |
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Piotrek
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3fb2557a30
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using bytemuck for node buffer
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2021-04-19 22:23:01 +02:00 |
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Piotrek
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5e8068705a
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getting subnode id
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2021-04-18 23:02:17 +02:00 |
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Piotrek
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3e94e5d2cf
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basic phong lighting
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2021-04-18 13:09:04 +02:00 |
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Piotrek
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20ac933cc3
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working 3d textures
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2021-04-18 12:00:28 +02:00 |
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Piotrek
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4f24394273
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wip: creating 3d texture node buffer
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2021-04-17 15:52:29 +02:00 |
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Piotrek
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7a1821643c
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moved buffer stuff to a separate module
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2021-04-17 14:55:04 +02:00 |
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Piotrek
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3ad54777cd
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project structure cleanup
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2021-04-16 10:54:00 +02:00 |
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Piotrek
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9cd599743d
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cleanup
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2021-04-15 10:05:28 +02:00 |
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Piotrek
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a95c8f4bf2
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camera control and cursor catching
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2021-04-15 09:48:19 +02:00 |
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Piotrek
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b52193df28
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working generating camera rays from view and proj matrices
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2021-04-15 08:55:26 +02:00 |
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Piotrek
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8094d8168d
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added raymarching demo for testing
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2021-04-14 15:42:31 +02:00 |
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Piotrek
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70bb7a3e6e
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camera rotation
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2021-04-13 23:14:46 +02:00 |
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Piotrek
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026a21c9db
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adding camera controller
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2021-04-13 16:34:42 +02:00 |
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Piotrek
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7a0d14d8d6
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added fps counter
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2021-04-13 11:16:59 +02:00 |
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Piotrek
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ea58cb8d1c
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added shaders/bin to gitignore
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2021-04-13 09:32:31 +02:00 |
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Piotrek
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9aafeb80c2
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move shaders to subfolder
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2021-04-13 09:31:15 +02:00 |
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Piotrek
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c2953a1443
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using view projection matrix
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2021-04-12 22:23:20 +02:00 |
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Piotrek
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06ddea2d59
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added camera struct
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2021-04-12 22:11:24 +02:00 |
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Piotrek
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a661783e7a
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cleaned up new() function
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2021-04-12 22:00:24 +02:00 |
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Piotrek
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a5a82e5b46
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texture struct
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2021-04-12 21:15:56 +02:00 |
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Piotrek
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5b8896540b
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added rick
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2021-04-12 20:42:24 +02:00 |
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Piotrek
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be288b1fd9
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changed vertex_color to vertex_uv
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2021-04-12 20:22:18 +02:00 |
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Piotrek
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c4c9312d57
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support for include directive in shaders
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2021-04-12 15:00:36 +02:00 |
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Piotrek
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81196fb9ca
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index buffer
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2021-04-12 14:01:02 +02:00 |
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Piotrek
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c83ccead11
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using pipeline
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2021-04-12 12:09:25 +02:00 |
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Piotrek
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93c535626a
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Having fun
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2021-04-12 11:58:40 +02:00 |
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