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piotrek/first-voxels
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80 Commits 2 Branches 0 Tags
98736c39a06ed92535225f1db0b36887c758cc4c
Commit Graph
13 Commits
Author SHA1 Message Date
Piotrek 98736c39a0 Method for shifting world nodes texture 2021-05-13 11:59:22 +02:00
Piotrek 57782a88ab Dynamic loading, saving, generating chunks works 2021-05-13 09:13:43 +02:00
Piotrek 6acdd51b05 Some toying with shader 2021-05-11 13:35:47 +02:00
Piotrek 0c7f07bc7b Made blocks texture have equal size, this created problems with memory usage 2021-05-11 13:22:09 +02:00
Piotrek e110e99053 larger block buffer 2021-05-10 22:07:07 +02:00
Piotrek 3bd9fa942e Changed project name (placeholder), some renames 2021-05-10 10:43:14 +02:00
Piotrek 3a45d4e0de minor name changes 2021-05-09 18:48:06 +02:00
Piotrek 0e53810fbd writing node buffer in chunks to allow >48 size 2021-05-09 18:25:44 +02:00
Piotrek 466f98a42c updating node buffer max once per frame 2021-05-09 18:15:30 +02:00
Piotrek 989b75f54d Fonts, glyphs, displaying fps 2021-05-07 15:41:08 +02:00
Piotrek c089afbcbe samplers not required? 2021-05-06 15:53:45 +02:00
Piotrek 45362afbf4 works 2021-05-06 15:38:51 +02:00
Piotrek cb2379786c Combined node and block buffer into one struct: content. 2021-05-06 14:40:47 +02:00
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