Files
first-voxels/src/renderer/buffers/content.rs
T

198 lines
8.1 KiB
Rust

use std::time::Instant;
use byteorder::{ByteOrder, LittleEndian};
use std::convert::TryInto;
use cgmath::Vector3;
use crate::game::world::block::WorldBlock;
//note: remember to update in main.frag
pub const BLOCK_SIZE : usize = 32; // 32x32x32 block size
pub const BLOCK_TEX_SIZE : usize = 40; // number of blocks in texture (32^3 = 1GB, 40^3 = 2GB)
pub const NODE_TEX_SIZE: usize = 128; // 32x32x32 nodes in texture
const BLOCK_SIZE_QB: usize = BLOCK_SIZE*BLOCK_SIZE*BLOCK_SIZE;
const BLOCK_TEX_SIZE_SQ: usize = BLOCK_TEX_SIZE*BLOCK_TEX_SIZE;
const BLOCK_TEX_SIZE_QB: usize = BLOCK_TEX_SIZE*BLOCK_TEX_SIZE*BLOCK_TEX_SIZE;
const NODE_TEX_SIZE_SQ: usize = NODE_TEX_SIZE*NODE_TEX_SIZE;
const NODE_TEX_SIZE_QB: usize = NODE_TEX_SIZE*NODE_TEX_SIZE*NODE_TEX_SIZE;
pub struct ContentStats {
pub node_tex_size: f64, // MB
pub block_tex_size: f64, // MB
pub block_tex_used: f64, // MB
pub block_count: u64, // amount
pub block_used: u64, // amount
}
pub struct Content {
node_buffer: Box<[u32]>,
node_texture: wgpu::Texture,
node_dirty: bool,
block_freeidx: usize,
block_texture: wgpu::Texture,
pub bind_layout: wgpu::BindGroupLayout,
pub bind_group: wgpu::BindGroup
}
impl Content {
pub fn new(device: &wgpu::Device) -> Self {
// Create node buffer
let node_buffer = vec![0_u32; (NODE_TEX_SIZE*NODE_TEX_SIZE*NODE_TEX_SIZE) as usize].into_boxed_slice();
// Create textures
let node_texture = device.create_texture(
&wgpu::TextureDescriptor {
mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D3,
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST, label: Some("NodeTexture"),
size: wgpu::Extent3d{ width: NODE_TEX_SIZE as u32, height: NODE_TEX_SIZE as u32, depth: NODE_TEX_SIZE as u32 },
format: wgpu::TextureFormat::R32Uint,
}
);
let block_texture = device.create_texture(
&wgpu::TextureDescriptor {
mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D3,
usage: wgpu::TextureUsage::SAMPLED | wgpu::TextureUsage::COPY_DST, label: Some("BlockTexture"),
size: wgpu::Extent3d{ width: (BLOCK_TEX_SIZE * BLOCK_SIZE) as u32, height: (BLOCK_TEX_SIZE * BLOCK_SIZE) as u32, depth: (BLOCK_TEX_SIZE * BLOCK_SIZE) as u32 },
format: wgpu::TextureFormat::R8Uint,
}
);
// Bind layout
let texture_entry = wgpu::BindGroupLayoutEntry {
binding: 0, visibility: wgpu::ShaderStage::FRAGMENT, count: None,
ty: wgpu::BindingType::Texture { multisampled: false, view_dimension: wgpu::TextureViewDimension::D3, sample_type: wgpu::TextureSampleType::Uint },
};
let bind_layout = device.create_bind_group_layout(
&wgpu::BindGroupLayoutDescriptor {
label: None, entries: &[
wgpu::BindGroupLayoutEntry { binding: 0, ..texture_entry },
wgpu::BindGroupLayoutEntry { binding: 1, ..texture_entry },
],
}
);
// Bind group
let bind_group = device.create_bind_group(
&wgpu::BindGroupDescriptor {
label: None, layout: &bind_layout,
entries: &[
wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::TextureView(&node_texture.create_view(&wgpu::TextureViewDescriptor::default())) },
wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::TextureView(&block_texture.create_view(&wgpu::TextureViewDescriptor::default())) },
],
}
);
// Done
let block_freeidx = 0;
Self { node_buffer, node_dirty: false, node_texture, block_freeidx, block_texture, bind_layout, bind_group }
}
pub fn stats(&self) -> ContentStats {
const TO_MB: f64 = 1.0 / (1024.0 * 1024.0);
let block_used = self.block_freeidx as u64;
let block_count = BLOCK_TEX_SIZE_QB as u64;
let node_tex_size = (NODE_TEX_SIZE_QB*4) as f64 * TO_MB;
let block_tex_used = (block_used * BLOCK_SIZE_QB as u64) as f64 * TO_MB;
let block_tex_size = (BLOCK_TEX_SIZE_QB*BLOCK_SIZE_QB) as f64 * TO_MB;
ContentStats { node_tex_size, block_tex_size, block_tex_used, block_count, block_used }
}
pub fn write(&mut self, queue: &wgpu::Queue, block_pos: &Vector3<i32>, block: &WorldBlock) {
// Get node
let index = (block_pos.x + NODE_TEX_SIZE as i32 * (block_pos.y + NODE_TEX_SIZE as i32 * block_pos.z)) as usize;
let mut value = self.node_buffer[index] as usize;
// Allocate new block
if value == 0 {
value = self.block_freeidx + 1;
self.node_buffer[index] = value as u32;
self.block_freeidx = value;
//println!("Alloc: {}", value);
// Mark node buffer as dirty
self.node_dirty = true;
}
// Calculate position in block texture
let mut idx = value-1;
let z = idx / BLOCK_TEX_SIZE_SQ;
idx -= z * BLOCK_TEX_SIZE_SQ;
let y = idx / BLOCK_TEX_SIZE;
let x = idx % BLOCK_TEX_SIZE;
let block_origin = wgpu::Origin3d{ x: (x*BLOCK_SIZE) as u32, y: (y*BLOCK_SIZE) as u32, z: (z*BLOCK_SIZE) as u32 };
let block_size = wgpu::Extent3d{ width: BLOCK_SIZE as u32, height: BLOCK_SIZE as u32, depth: BLOCK_SIZE as u32 };
let block_bytes : [u8;BLOCK_SIZE*BLOCK_SIZE*BLOCK_SIZE] = block.materials.try_into().unwrap();
//println!("Y: {} Z: {}", y, z);
// Write block
queue.write_texture(
wgpu::TextureCopyView { texture: &self.block_texture, mip_level: 0, origin: block_origin }, &block_bytes,
wgpu::TextureDataLayout { offset: 0, bytes_per_row: block_size.width, rows_per_image: block_size.height }, block_size
);
}
pub fn shift(&mut self, offset: &Vector3<i32>) {
let timer = Instant::now();
let mut result = vec![0_u32; self.node_buffer.len()].into_boxed_slice();
let ox = offset.x as usize;
let oy = offset.y as usize;
let oz = offset.z as usize;
for x0 in 0..NODE_TEX_SIZE {
let x1 = x0+ox;
if x1 >= NODE_TEX_SIZE { continue; }
for y0 in 0..NODE_TEX_SIZE {
let y1 = y0+oy;
if y1 >= NODE_TEX_SIZE { continue; }
for z0 in 0..NODE_TEX_SIZE {
let z1 = z0+oz;
if z1 >= NODE_TEX_SIZE { continue; }
let idx0 = x0 + NODE_TEX_SIZE * (y0 + NODE_TEX_SIZE * z0);
let idx1 = x1 + NODE_TEX_SIZE * (y1 + NODE_TEX_SIZE * z1);
result[idx1] = self.node_buffer[idx0];
}
}
}
self.node_buffer = result;
self.node_dirty = true;
println!("Shifted in {} ms", timer.elapsed().as_millis());
}
fn write_nodes(&mut self, queue: &wgpu::Queue, z: usize) {
// Convert u32 node buffer to u8
let node_origin = wgpu::Origin3d{ x:0, y: 0, z: z as u32 };
let node_size = wgpu::Extent3d { width: NODE_TEX_SIZE as u32, height: NODE_TEX_SIZE as u32, depth: 1 };
let mut node_bytes = [0_u8; NODE_TEX_SIZE_SQ*4];
let offset = NODE_TEX_SIZE_SQ*z;
LittleEndian::write_u32_into(&self.node_buffer[offset..offset+NODE_TEX_SIZE_SQ], &mut node_bytes);
// Write nodes
queue.write_texture(
wgpu::TextureCopyView { texture: &self.node_texture, mip_level: 0, origin: node_origin }, &node_bytes,
wgpu::TextureDataLayout { offset: 0, bytes_per_row: 4*node_size.width, rows_per_image: node_size.height }, node_size
);
}
pub fn update(&mut self, queue: &wgpu::Queue) {
if self.node_dirty {
self.node_dirty = false;
let timer = Instant::now();
for z in 0..NODE_TEX_SIZE {
self.write_nodes(queue, z);
}
println!("Write nodes: {}", timer.elapsed().as_secs_f32());
}
}
}