Piotrek
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a09f446ecd
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Pausing rendering, warnings cleanup, more statistics
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2021-05-10 15:36:11 +02:00 |
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Piotrek
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4eaa0fab56
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Compressing with lz4
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2021-05-10 13:30:15 +02:00 |
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Piotrek
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3bd9fa942e
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Changed project name (placeholder), some renames
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2021-05-10 10:43:14 +02:00 |
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Piotrek
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3a45d4e0de
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minor name changes
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2021-05-09 18:48:06 +02:00 |
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Piotrek
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0e53810fbd
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writing node buffer in chunks to allow >48 size
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2021-05-09 18:25:44 +02:00 |
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Piotrek
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466f98a42c
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updating node buffer max once per frame
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2021-05-09 18:15:30 +02:00 |
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Piotrek
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bf14d7c578
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slightly faster copying blocks data
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2021-05-09 18:09:03 +02:00 |
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Piotrek
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23d702ad6c
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Fixed loading world, added saving meta data
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2021-05-09 16:27:04 +02:00 |
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Piotrek
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d0b7a781b4
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Loading world, not working yet
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2021-05-08 22:55:25 +02:00 |
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Piotrek
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547f66d214
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Saving world to file
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2021-05-08 18:42:32 +02:00 |
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Piotrek
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989b75f54d
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Fonts, glyphs, displaying fps
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2021-05-07 15:41:08 +02:00 |
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Piotrek
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c089afbcbe
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samplers not required?
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2021-05-06 15:53:45 +02:00 |
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Piotrek
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c16ad4f4a0
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bug fixes
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2021-05-06 15:49:21 +02:00 |
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Piotrek
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45362afbf4
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works
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2021-05-06 15:38:51 +02:00 |
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Piotrek
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5b1ca38d75
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ready for testing
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2021-05-06 14:49:15 +02:00 |
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Piotrek
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cb2379786c
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Combined node and block buffer into one struct: content.
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2021-05-06 14:40:47 +02:00 |
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Piotrek
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d34196a6bd
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World, WorldChunk, WorldBlock structure working
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2021-05-06 12:43:03 +02:00 |
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Piotrek
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c04a1aea11
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World structs
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2021-05-05 14:38:12 +02:00 |
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Piotrek
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89934ba97c
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cleanup
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2021-05-04 20:26:15 +02:00 |
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Piotrek
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78d3a43deb
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small fixes
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2021-04-29 16:40:53 +02:00 |
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Piotrek
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ddf0c42784
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working generating terrain
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2021-04-28 23:17:16 +02:00 |
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Piotrek
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719b6f8f26
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NOT WORKING ATM. something with block ids.
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2021-04-28 21:21:29 +02:00 |
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Piotrek
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600fe689b7
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Block struct
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2021-04-28 20:08:21 +02:00 |
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Piotrek
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ad62a29263
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more project structure cleanup, removing spaghetti code, using traits
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2021-04-26 21:39:20 +02:00 |
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Piotrek
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3a444d6e3a
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postprocess render pass
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2021-04-26 19:07:02 +02:00 |
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Piotrek
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19aefbf287
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removed vertex and index buffers, we are only rendering fullscreen
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2021-04-26 16:55:57 +02:00 |
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Piotrek
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ea1c0ba089
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project structure cleaning
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2021-04-26 16:39:08 +02:00 |
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Piotrek
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dae867be9f
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perlin noise
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2021-04-26 15:23:40 +02:00 |
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Piotrek
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beea89699d
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testing 48x48x48 world and different scales
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2021-04-26 14:07:56 +02:00 |
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Piotrek
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6206800df9
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changed brick texture from being 32x32x32 1D to 32x32x32 2D (smaller indexes)
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2021-04-26 14:01:13 +02:00 |
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Piotrek
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1bb45ec31b
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renamed brick to block, world gen stuff in separate file
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2021-04-25 16:22:24 +02:00 |
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Piotrek
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9718ea68dd
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sampling in random hemisphere
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2021-04-25 13:50:39 +02:00 |
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Piotrek
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8585f21c70
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HitResult and Ray structs. random function.
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2021-04-24 23:33:33 +02:00 |
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Piotrek
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e390b6ed9b
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added wall
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2021-04-24 22:24:10 +02:00 |
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Piotrek
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d194337520
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pseudo skybox
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2021-04-24 21:34:47 +02:00 |
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Piotrek
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61ec3e5a21
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shadows
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2021-04-24 20:47:04 +02:00 |
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Piotrek
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00fd077642
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grass? testing
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2021-04-24 17:17:09 +02:00 |
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Piotrek
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97ece7a823
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materials, brick and nodes structure, preparing for world generation
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2021-04-24 17:06:44 +02:00 |
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Piotrek
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829ae1ddb6
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fixed negative distance in voxel traversing
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2021-04-23 22:44:03 +02:00 |
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Piotrek
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526ff05ed2
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testing 32x32x32 nodes world
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2021-04-23 22:15:14 +02:00 |
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Piotrek
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b59523c13b
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continue traversing nodes if brick not hit
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2021-04-23 16:06:54 +02:00 |
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Piotrek
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af5c2f2532
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working bricks ray traversing
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2021-04-23 15:27:04 +02:00 |
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Piotrek
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8368545e6c
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fix texture format
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2021-04-23 14:32:45 +02:00 |
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Piotrek
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936c0f2e18
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writing brick to gpu
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2021-04-23 13:34:18 +02:00 |
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Piotrek
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6239e145e9
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allocating array on heap
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2021-04-22 23:25:35 +02:00 |
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Piotrek
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5e968d0a30
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aspiojsanfopinaogpinhaeogfl
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2021-04-19 23:28:20 +02:00 |
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Piotrek
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3fb2557a30
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using bytemuck for node buffer
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2021-04-19 22:23:01 +02:00 |
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Piotrek
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5e8068705a
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getting subnode id
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2021-04-18 23:02:17 +02:00 |
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Piotrek
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3e94e5d2cf
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basic phong lighting
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2021-04-18 13:09:04 +02:00 |
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Piotrek
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20ac933cc3
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working 3d textures
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2021-04-18 12:00:28 +02:00 |
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