Piotrek
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cb2379786c
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Combined node and block buffer into one struct: content.
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2021-05-06 14:40:47 +02:00 |
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Piotrek
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d34196a6bd
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World, WorldChunk, WorldBlock structure working
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2021-05-06 12:43:03 +02:00 |
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Piotrek
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c04a1aea11
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World structs
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2021-05-05 14:38:12 +02:00 |
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Piotrek
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78d3a43deb
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small fixes
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2021-04-29 16:40:53 +02:00 |
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Piotrek
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b59523c13b
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continue traversing nodes if brick not hit
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2021-04-23 16:06:54 +02:00 |
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Piotrek
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af5c2f2532
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working bricks ray traversing
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2021-04-23 15:27:04 +02:00 |
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Piotrek
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8368545e6c
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fix texture format
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2021-04-23 14:32:45 +02:00 |
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Piotrek
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936c0f2e18
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writing brick to gpu
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2021-04-23 13:34:18 +02:00 |
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Piotrek
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3ad54777cd
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project structure cleanup
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2021-04-16 10:54:00 +02:00 |
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Piotrek
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9cd599743d
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cleanup
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2021-04-15 10:05:28 +02:00 |
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Piotrek
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a95c8f4bf2
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camera control and cursor catching
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2021-04-15 09:48:19 +02:00 |
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Piotrek
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b52193df28
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working generating camera rays from view and proj matrices
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2021-04-15 08:55:26 +02:00 |
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Piotrek
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8094d8168d
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added raymarching demo for testing
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2021-04-14 15:42:31 +02:00 |
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Piotrek
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026a21c9db
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adding camera controller
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2021-04-13 16:34:42 +02:00 |
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Piotrek
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7a0d14d8d6
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added fps counter
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2021-04-13 11:16:59 +02:00 |
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Piotrek
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ea58cb8d1c
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added shaders/bin to gitignore
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2021-04-13 09:32:31 +02:00 |
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Piotrek
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9aafeb80c2
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move shaders to subfolder
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2021-04-13 09:31:15 +02:00 |
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Piotrek
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c4c9312d57
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support for include directive in shaders
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2021-04-12 15:00:36 +02:00 |
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Piotrek
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81196fb9ca
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index buffer
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2021-04-12 14:01:02 +02:00 |
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Piotrek
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c83ccead11
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using pipeline
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2021-04-12 12:09:25 +02:00 |
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Piotrek
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93c535626a
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Having fun
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2021-04-12 11:58:40 +02:00 |
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