Files
first-voxels/src/renderer/buffers/nodes.rs
T

126 lines
4.1 KiB
Rust

use std::sync::Arc;
use std::sync::Mutex;
use std::cmp::{min, max};
use std::time::Instant;
use cgmath::Vector3;
use std::thread;
use std::sync::{mpsc, mpsc::Receiver, mpsc::Sender};
use byteorder::{LittleEndian, ByteOrder};
pub const NODE_TEX_SIZE: usize = 128; // 32x32x32 nodes in texture
pub const NODE_TEX_SIZE_SQ: usize = NODE_TEX_SIZE*NODE_TEX_SIZE;
pub const NODE_TEX_SIZE_QB: usize = NODE_TEX_SIZE*NODE_TEX_SIZE*NODE_TEX_SIZE;
type NodeBuffer = (Vector3<i32>, Box<[u32]>);
pub struct Nodes {
buffer: Box<[u32]>,
offset: Vector3<i32>,
dirty: bool,
shift: Option<Vector3<i32>>,
working: bool,
channel: (Sender<NodeBuffer>, Receiver<NodeBuffer>)
}
impl Nodes {
pub fn new() -> Self {
Self {
// Present
buffer: vec![0_u32; NODE_TEX_SIZE_QB].into_boxed_slice(),
offset: Vector3{x:0,y:0,z:0},
dirty: false,
shift: None,
working: false,
channel: mpsc::channel()
}
}
pub fn get_world_offset(&self) -> Vector3<i32> {
self.offset
}
pub fn get_node(&self, index: usize) -> u32 {
self.buffer[index]
}
pub fn is_busy(&self) -> bool {
self.shift != None
}
pub fn set_node(&mut self, index: usize, value: u32) {
self.buffer[index] = value;
self.dirty = true;
}
pub fn shift(&mut self, offset: &Vector3<i32>) {
if self.shift == None {
self.shift = Some(*offset);
} else {
println!("Tried to shift while another shifin was in progress");
}
}
pub fn update(&mut self, queue: &wgpu::Queue, texture: &wgpu::Texture) {
// Check if there is some more work
if !self.working {
if let Some(offset) = self.shift {
let source = self.buffer.clone();
let tx = self.channel.0.clone();
self.working = true;
// Spawn worker
thread::spawn(move || {
let size = NODE_TEX_SIZE as i32;
let mut target = vec![0_u32; NODE_TEX_SIZE_QB].into_boxed_slice();
let (ox, oy, oz) = (offset.x, offset.y, offset.z);
// Copy slice of source buffer into target buffer
for x in max(0, -ox)..min(size-ox, size) {
for y in max(0, -oy)..min(size-oy, size) {
for z in max(0, -oz)..min(size-oz, size) {
let idx0 = x + size * (y + size * z);
let idx1 = (x+ox) + size * ((y+oy) + size * (z+oz));
target[idx1 as usize] = source[idx0 as usize];
}
}
}
// Send result
tx.send((offset, target)).unwrap();
});
}
}
// Receive work
while let Ok(result) = self.channel.1.try_recv() {
self.offset += result.0;
self.buffer = result.1;
self.shift = None;
self.dirty = true;
self.working = false;
}
if self.dirty {
self.dirty = false;
// Write all nodes to gpu
for z in 0..NODE_TEX_SIZE {
// Convert u32 node buffer to u8
let node_origin = wgpu::Origin3d{ x:0, y: 0, z: z as u32 };
let node_size = wgpu::Extent3d { width: NODE_TEX_SIZE as u32, height: NODE_TEX_SIZE as u32, depth: 1 };
let mut node_bytes = [0_u8; NODE_TEX_SIZE_SQ*4];
let offset = NODE_TEX_SIZE_SQ*z;
LittleEndian::write_u32_into(&self.buffer[offset..offset+NODE_TEX_SIZE_SQ], &mut node_bytes);
// Write nodes
queue.write_texture(
wgpu::TextureCopyView { texture: texture, mip_level: 0, origin: node_origin }, &node_bytes,
wgpu::TextureDataLayout { offset: 0, bytes_per_row: 4*node_size.width, rows_per_image: node_size.height }, node_size
);
}
}
}
}